This update focuses on improving online party stability, world map behavior, and overall reliability.
World Map
• Fixed an out-of-bounds collision hole on the world map
• Updated world map level triggers
Online Co-op & Parties
• Fixed an issue where the online party host’s controller would sometimes stop working
• Fixed multiple issues with online party creation, joining, kicking players, and changing maps
• Fixed cases where players could not join an online party while the host was in the world map or character selection
• Fixed very long or infinite loading screens during online play
UI & Misc
• Added version number display to the main menu
• Updated the “Give Feedback” link
We’re aware of the following issues and are actively working on them:
• Pause menu controls do not work for online party clients
• Online party clients do not see the host’s world map progression (level triggers and fog)
• Online party hosts may see clients appear in the party before the client has fully joined
• Ending an online party while in the world map can result in an incomplete party state
• If a client fails to join an online party, they may be returned to the main menu without an error message and still appear as joined in the party
🛠 Notes
These fixes are part of ongoing multiplayer improvements during Early Access.
Thanks to everyone who has reported issues, your feedback directly helps us prioritize fixes.