Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Merchant's EdenNewsFirst Update 2026 – New Features and Improvements
Community

First Update 2026 – New Features and Improvements

The Merchant's Eden · published 1 Feb 2026, 13:26 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

I know it's been a while since the last update in November, but I haven't been idle! Today I want to show you what I've been working on these past months. There have been some major changes that significantly expand the gameplay experience.

🏘️ Biome-Specific Architecture

Each biome (Forest, Desert, Mediterranean) now has its own unique 3D models for houses. Your cities blend even better into their surroundings, and each biome gets its very own character.

🌾 Fields: New Way for Passive Income

The new "Field" building lets you generate additional passive income, completely independent of merchants. But be careful: fields take up valuable building space and block paths for merchants and citizens. You'll need to plan strategically where to place them.

👥 New Characters and Models

All characters in the game have received updated 3D models. This includes citizens, merchants, ox guides, soldiers and bandits, they all look even better now. Plus, there are two completely new character types: Thieves and Berserkers, which bring new tactical challenges.

⚔️ Barracks and Soldiers

The new "Barracks" building automatically trains soldiers that you can place on towers or gates. Each barracks increases the maximum number of available soldiers, so plan your defenses accordingly!

😊 Happiness: A New Game Mechanic

The new "Happiness" value influences how quickly new residents move into your city. More houses, bandit raids, killed citizens or deforested areas lower happiness. Parks and churches increase it. Finding the right balance is key!

💰 Adjust Taxes

You can now set the taxes that merchants pay at the marketplace. Higher taxes fill your treasury faster but make citizens less happy due to high prices. Another decision that requires careful consideration.

🚪 New Gate Model

The gate has received an updated 3D model that fits much better with walls and towers. Your defenses will look more cohesive.


And if you haven't already: Add the game to your Steam wishlist – it really helps a lot!
Thanks for being part of this journey 🙌

— Daniel

More from The Merchant's Eden

Other announcements

All news
Game update19 Sep 2026Patch Release 1.2.1: Corrupted save files, auto rearm button and tooltipChanges: · Fixed an issue where save games with armed bastions does not load properly. Save games from 1.2.0 might get their soldiers on the bastion send back to the barracks. They can be rearmed. · Fixed an issue where the auto rearm button does not get enabled. · Fixed stonemason tooltip containing outdated information about the amount of coins it can produce.Major update18 Sep 2026Release 1.2.0: Faith, New Buildings and Ease of UseAfter several weeks of work and plenty of testing, it's finally here: Update 1.2.0! With this update I wanted to tackle a big chunk of the wishes and feedback I got from the community. I focused on four areas: more mechanics and depth, more building variety, less tedious clicking, and clearer information and UI. I'm excited to share the details with you today! New Resource: Faith A common reque…Community12 Sep 2026Dev Update: The new "Faith" mechanicHey everyone! The new version 1.2.0 is right around the corner, it won't be much longer now. Time for some solid details on the Faith mechanic that some of you have been waiting for. What is Faith? Once your city reaches a certain size and enough houses are built, Faith unlocks as a new resource. It reflects how well you're keeping up with the spiritual needs of your citizens. A progress bar at…