Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TaleSpireNewsFeature Release - Live Search
In-game event

Feature Release - Live Search

TaleSpire · published 7 Apr 2026, 10:04 UTC · build 22597334

All newsPlayers around this dateRead on Steam

The Beta has ended, the era of live-search has begun!

Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags, and the view would change only when you added or removed a tag.

Today, the search has gained new powers!

It searches your entire library based on the name of the tile, prop, or creature. And it does it live, as you type, so you see the best current matches.

Search is “fuzzy”, so spelling mistakes are allowed, and tags remain the powerful tool they always were, allowing you to filter things more precisely.This is the first major milestone in improving the libraries you use in TaleSpire. To quickly recap the plan:

  1. Today’s release. This brings:

    Live-search with fuzzy name matching (including downloaded community content)

    New UI to show asset names in the library

    Multiple tag suggestions while entering text instead of just one.

    Even more non-search stuff listed later in this post.

  2. The next release in this chain will be the new creature tags. We’ve reworked and retagged all the creatures to make finding things with tags much more predictable and reliable.

  3. THEN. At long last. We will ship the new build of TaleWeaverLite, which will allow all modders to add tags to their own creations.

  4. Bonus step: we’ll be working with the community to help tag the wild sea of minitures that are already out there.

Of course, we are working on other features at the same time. So you’ll be seeing other things ship during this process.

Back to this release. We also have: 

  • Massively improved memory and CPU usage when browsing community assets in the library (no more lag!) 

  • Improved the performance of common collision ray cast 

  • Improved physics performance for large boards[0] - Performance improvements to the grid-based browsers 

  • Fixed mod.io plugin cache - Replaced a lot of managed-memory allocations. Part of a longer-term effort to reduce pressure on GC 

  • Assorted fixes and supporting code for upcoming releases

We are delighted to be getting this out to you all and hope it makes building that little bit nicer.See you in the next release![0]: The physics perf change may not be so visible. While it does give a noticeable reduction in CPU processing time, the rendering time for larger boards still dominates frame time. We have more coming down the line in this department. Keep an eye on the dev-log.

More from TaleSpire

Other announcements

All news
Game update25 Aug 2026Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!Game update14 Aug 2026Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience and thank you all for the reports!Game update14 Aug 2026Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.