Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Intravenous 2NewsVersion 1.4.8
In-game event

Version 1.4.8

Intravenous 2 · published 22 Mar 2026, 12:55 UTC

All newsPlayers around this dateRead on Steam

Hey folks!

This update features several fixes and backports from the ongoing development of Intravenous 3.

BASE GAME CHANGES
- improved pathfinding - instances of goons getting stuck, or unable to pathfind to certain positions, should now be resolved and other similar instances should occur far less often
- improved AI cover stare logic - reduces instances where NPCs are clearly capable of watching some kind of pathway, but aren't
- improved tile visibility baking for static light sources
- fixed NPC obstacle avoidance not functioning correctly, potentially leading to NPCs getting stuck in world geometry
- fixed a rare crash that occurred when meshes that were used by shaders with custom vertex variables needed to be resized
- fixed lighting tile visibility baking for security cameras
- fixed light source tile visibility not baking the source tile index, resulting in a render "blind spot" at the base of the light source
- fixed goons exiting their cover peek state too soon if the player loaded a savefile in which NPCs were in the cover peek state
- minor memory optimizations

MAP EDITOR CHANGES
- disabled difficulty selection while in map editor
- fixed the 'disable trigger' cutscene action enabling triggers

'COLLATERAL' CAMPAIGN CHANGES
- fixed one of the objectives on the Nightclub level being incorrectly setup, resulting in the "Exfiltrate" objective never formally enabling, despite being able to exfiltrate after completing the main objective

MODDING
- exposed objectBuffer class to mod environments
- added world.EVENTS.INIT event - fired when a world class object is initialized

MISC
- updated LuaJIT to latest github version

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

Social media


Twitter
Discord community
YouTube

More from Intravenous 2

Other announcements

All news
Community15 Sep 2026Intravenous 3: Borderline Playtest Closed!Hey everyone! The Intravenous 3: Borderline playtest is now officially over. And first of all - thank you. Over the course of just one week, more than 5,000 players jumped into the playtest, shared their feedback, broke things in ways we never expected, and helped us make Borderline better. Thanks to your reports and feedback, we’ve already fixed more than 100 bugs during the playtest. That’s e…Community8 Sep 2026Intravenous 3: Borderline — Free Prologue Announced & Playtest Live NowHey everyone! It’s been a while since we properly talked about what we’ve been building for Intravenous 3. Today, we finally have something substantial to show. We’re announcing Intravenous 3: Borderline — a completely free standalone prologue to Intravenous 3. Intravenous 3: Borderline launches for free on October 2. Wishlist now! And you won’t have to wait long to get your hands on it. The pl…Community7 Aug 2026Devlog #2 - Player MobilityIntravenous 3 continues to polish and build upon various gameplay mechanics present in the first two games, and one such feature is going prone. Previously, going prone meant reducing your visibility and breaking lines of sight at the expense of total vulnerability, should combat find you. Intravenous 3 builds upon prone by allowing the player to use all weapons and most gadgets while laying do…