Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Past FateNewsPast Fate Developers Letter March 15th
Community

Past Fate Developers Letter March 15th

Past Fate · published 15 Mar 2026, 22:03 UTC

All newsPlayers around this dateRead on Steam

Its now been two months since Past Fate launched into Early Access. Since then we have delivered weekly updates constantly for players just to improve the experience and to add a lot more to the game.

We appreciate every player who have given us feedback and submitted the bugs they have encountered because some of the bugs do get unnoticed from us and the feedback helps us to improve the game and to see what the players want to see in the game.

Now that we have today launched the patch 0.6.0.8 we are changing our focus for the major patch. This does not mean that we stop patching the game before dropping out the major patch, there is still bugs to be ironed out!

Patch 0.6.1 is scheduled to be out most likely before 20th of April.
What we want to include in this patch?

  • Completed skill system with proper rewards for reaching certain level on certain skills
  • Better character creation
  • Visually completed Westborough area
  • Storage system


and much more!

We also feel that currently the game is way too easy especially for those players who decide to explore or craft instead of just playing trough quests. We are finding a proper way to balance both playstyles so those who enjoy playing guided by quests wont feel that the game became too hard or those who decide to explore or craft wont feel that the game is too easy. We are still holding on our values where exploration and freedom is the key element of Past Fate.

These are what players are expected to see in the next month, we just wanted to share what we have in mind for the next month of Past Fate!

More from Past Fate

Other announcements

All news
In-game event16 Aug 2026Patch 0.6.2.2Patch 0.6.2.2 is now live! Game Improvements and changes summary: · New Items added · New treasure items added · Rare mob statistical changes · Some items already in game have been changed visually · Quest improvements · Quest reward improvements & changes · Overall world polishing and improvement of immersion · Further world optimization · Quest: Introduction to Fishing should be fixed for all…In-game event14 Jul 2026Patch 0.6.2.1Patch 0.6.2.1 is now live! Game Improvements and changes summary: · Further improvement on player combat · Players who wield two handed weapons can now parry attacks with sword · Enemies react to melee combat way better than before · "One-shotting" an enemy now properly gives quest progress · Westborough area has been further polished · Tree size increased by 25%, making the world feel larger ·…Game update27 Jun 2026Hotfix Patch 27th of JuneAdjusted the Light Attack to store last swing, this makes playing out combos to feel a lot better · Combat skills cooldown changed to properly sync with combat · Timeout time slightly increased · Slight adjustments for the Depths of Korag