Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The RiftbreakerNewsThe Riftbreaker Hotfix, March 6th, 2026.
Game update

The Riftbreaker Hotfix, March 6th, 2026.

The Riftbreaker · published 6 Mar 2026, 12:52 UTC · build 22229427

All newsPlayers around this dateRead on Steam

Hello Riftbreakers!

We have just published a patch that will help you with the following problems:

The Riftbreaker Hotfix, March 6th, 2026, EXE: 1179 DATA: 837 changelog:

  • Fixed crashing issues with the Cryo Fields Survival mission on Easy difficulty.
  • Meteors, stalactites and ice rocks weather events have been added to precache and should no longer cause stutters.
  • Supercoolant Refinery lvl 2 and 3 have been added to the Survival Mode research tree.
  • Ionizer lvl 2 and 3 have been added to the Survival Mode research tree.
  • Loot added to all frospore mushrooms. They now yield rewards for cultivation.
  • Added a missing tree species to the cultivation saplings list.
  • Added the blue Crystal formation from the Cryo Fields to the Cultivation saplings list.
  • Fixed switched icon names for frospore mushrooms skins 1 and 2.
  • Special Into the Dark bioanomaly added to precache and should no longer cause stutters.

Outstanding issue:
We are currently fixing a bug that causes the building speed reduction bonus not to work correctly in multiplayer. The current workaround: the host of the session should equip building speed mods - everyone on the server will have the buff. Any building speed buffs taken by clients will not work. We apologize for the issue.

Expect more fixes to arrive next week.

Have fun with the free weekend!
EXOR Studios

More from The Riftbreaker

Other announcements

All news
Community11 Sep 2026What's next for EXOR Studios?Hello Riftbreakers! If you take a look at the comments sections for our articles as of late, you will notice that the same handful of questions keep turning up: What’s next for The Riftbreaker? Is there more content coming? When? Although we have been answering all those questions one at a time, we have never actually put together a structured Q&A. Today, we are going to fix this mistake and go…Community28 Aug 2026Mod Spotlight: Rift Exploration Defense Industry revisitedHello Riftbreakers! Today, we want to shine a light on a mod we first mentioned back in 2024: Killtech’s Rift Exploration Defense Industry , or REDI. Back then, the mod was just getting started, but it already showed a lot of promise. Two years later, it has gone far beyond what we expected. REDI is now almost a complete overhaul of the game, and making it took an incredible amount of work. We…Community7 Aug 2026Trailer_final_6_better_7_fixed_4_4k.mp4Hello Riftbreakers! The title of today’s article is not a mistake - that’s a typical filename for an EXOR Studios trailer in the final stages of its production. Looking at our gameplay trailers, you’d never expect that their production takes a long time - it’s just a couple of gameplay clips stitched together, after all. However, the opposite is true. Our trailers are a result of a long process…