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B-Dog: Bark n' Butter PlaytestNewsMap Editor Update - Bug Fixes & QOL Improvements
Game update

Map Editor Update - Bug Fixes & QOL Improvements

B-Dog: Bark n' Butter Playtest · published 8 Feb 2026, 23:01 UTC

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# Map Editor Update - Bug Fixes & QOL Improvements

Hey everyone! Just sent some updates PenguinMilk's way. Here's what's coming in the next build:

**Critical Fixes**
• Saving now actually works! Fixed the node ownership issue where nodes weren't being packed correctly in exported projects (this was already working in the editor but broken in exports)
• Rail saving no longer crashes the game - Fixed circular reference issues in meta information by converting to weak references

**Map Editor Improvements**
• Camera zone coordinates fixed - No more 128,128 offset, and negative zones now count correctly from -1
• Built-in resource menus now work properly - Plus added instructions for adding more resources in the future
• Rail mode visual feedback - Green transparent orb now shows where new path nodes will be placed
• Better scene tree navigation - Clicking objects in viewport now centers them in the scene tree
• Hovering tooltips - Shows object class when hovering over items in scene tree

**Smart Fixes**
• Respawn point auto-correction - If placed below terrain, it automatically moves to 0.5 units above terrain when testing/saving
• Rail collision fixed - Now placed correctly instead of 0.1 units below the rail (Path3D moved up, mesh moved down for proper alignment)
• Resource previews added - Built-in meshes and packed scenes now show previews

**Quality of Life**
• New folder access button - Quickly open the default map save location and log storage folder

More from B-Dog: Bark n' Butter Playtest

Other announcements

All news
Game update14 Feb 2026Enter the CasaBlunt- Added his jacket, gloves, head. - The pants and the head need a few edits the texture wrapping was missing.Game update12 Feb 2026Map Editor Rails Save Fix- Rails now save again in the map editor.Game update12 Feb 2026UI ElementFixed UI not scaling properly at higher resolutions