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RIG Riot DemoNewsMelee and Balance Improvements - Demo Patch - February 2nd, 2026
Game update

Melee and Balance Improvements - Demo Patch - February 2nd, 2026

RIG Riot Demo · published 3 Feb 2026, 01:06 UTC

All newsPlayers around this dateRead on Steam

Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!

Changes

- Horde enemies now have a manually set earliest spawn time

- Spreading Swarm combination status should no longer last forever

- Spreading Inferno fireballs now do double the damage but have a 50% chance to activate per tick

- Updated visuals for area effects

- Leaving the firing range via the pause menu now returns you to the garage

- Melee auto lunge has had its maximum vertical adjustment increased

- Adjusted melee auto lunge timing to prevent the player from running into their target every time

- Target switching is now disabled during melee auto lunge

- Tweaked punch-style melee animations to improve forward reach

- Improved the visibility of the arrows indicating whether a compass object is above or below the player

- Changed the method of displaying the starter RIG descriptions because the text wrapping wouldn't behave

Balance

- Adjusted the scaling of Dropped Training Weights and improved the descriptor

Note: It might look like dropped weights got a colossal nerf- it did get nerfed but not as much as you'd think from looking at the stats. Its highest upgrade level is now comparable to its previous second-highest level. The stat display has just never been very good so I attempted to improve it.

Bug Fixes

- Fixed melee auto lunge occasionally ending early after initiating it during a dash boost

- Fixed post-kick launch not sending the player backward when activated close to an enemy

More from RIG Riot Demo

Other announcements

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Game update12 Sep 2026Mini Bug Fixes - Demo Patch - September 12th, 20262 days until launch! stressstressstressstressstressstressstressstressstressstressstressstress -Sage Bug Fixes · Fixed achievements not available in the demo still appearing in the demo · Fixed the locations of the part mount sockets for the ProtoScout upper torso being too high upCommunity2 Sep 2026New Devlog | Making RIG RiotNew devlog talking about the creation of RIG Riot and some of the decisions I made along the way. Check it out! I can't wait for you all to have the game in your hands on September 14th! -SageMajor update14 Jul 2026Bipeds, Arena, and Launch DateHey all, big demo update and launch date confirmation. Excited for you all to get the full game into your hands in September, and I hope you enjoy the demo update in the meantime. If you're interested in joining the upcoming closed beta and helping out with testing the full game I recommend joining the game's discord, as I'll be making an announcement there when I'm ready for testers. -Sage Fea…