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Terra InvictaNewsTerra Invicta build 1.0.28
In-game event

Terra Invicta build 1.0.28

Terra Invicta · published 21 Jan 2026, 16:52 UTC

All newsPlayers around this dateRead on Steam

Another small stability update. We have a larger bugfixing update in the works. Thanks to everyone who emails us or posts on Discord about issues they are running into.

- #5619 Fixed crash when interacting with a destroyed hab from a module complete notification. Added some general safety code when requesting hab screen to open to a hab from other UIs
- #5927 safety code for a crash when the AI is checking its goals
- ensure an org going to a faction's unassigned pool is not in another faction's unassigned pool, should address unreproducible crash reported by player
- 5875 - player can no longer perform operations while a narrative event is pending. Prevents the game from softlocking when a related gamestate is interfered with. (Somebody got clever and tried to scuttle a ship that just blew up in an event)
- 5853 - No longer possible to save during an ongoing combat autoresolve. This prevents save corruption.
- fixed crash when trying to use destroy hab operation while docked hab was already processing a marine assault operation
- 5919 - fixed crash caused by armies attempting to build queued path to themselves when giving a deploy op to multiple armies in non-adjacent regions.
- 5920 - attempt fix for rare nation info panel tooltip crashes after nation info panel is closed
- Fixed a crash when trying to sort the hab list if a hab was destroyed while the list was open

Content
- Updated some illustrations

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