Hey everyone!
Time for another development update — and this one is a big step toward bringing more life (and chaos) into your tabletop shop!
We’ve been working on the employee system, and we’re excited to share the first fully functional behaviors that are now prototyped and being polished.
Let’s dive in!
Your store is no longer a one-person operation!
Employees can now:
They’ll take care of customers so you can focus on managing the store.
Spilled drinks, crumbs, sweat marks, chaos — they’ll take care of it before customers complain.
Because some visitors… really need it.
Employees will automatically deodorize overly stinky customers to keep the shop atmosphere fresh.
Deliveries piling up? Employees can neatly arrange them in the backroom.
Workers can restock your products, freeing up your time for strategy and layout work.
These behaviors are already running in development builds and will be refined with better animations, smarter decision-making, and more personality soon.
We’ve designed a brand-new mini-game built around unique mechanics that let you craft your very own board games from scratch.
You’ll gather components, assemble pieces, and bring your custom creation to life right inside your shop.
And yes — those games can be sold or used to draw more players to your tables. 📘 Tutorial System in Progress
We’re building a step-by-step tutorial, showing:
How to craft your first board game
How to test it
How the quality system works
How board games affect customer behavior and store popularity
The goal is to help new players understand these deeper mechanics without feeling overwhelmed.
Once employees, crafting, and the tutorial systems pass internal stability tests, we will officially prepare the public Playtest announcement.
We’re getting closer every week!
Thank you for following the development and for all your support.
See you in the next update — or maybe… in the Playtest soon. 😉