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Conqueror's BladeNewsConqueror's Blade 7th Anniversary
Community

Conqueror's Blade 7th Anniversary

Conqueror's Blade · published 14 Aug 2026, 12:31 UTC

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Greetings, Warlords! The Conqueror's Blade 7th Anniversary celebration is about to begin, and brand-new Epic Weapon Schematics have arrived on the battlefield! Following the [Glaive] and [Spear], the [Shortsword & Shield] and [Dual Blades] are finally receiving their Epic Weapon Schematics. What new combat experiences will they bring this time? Let's take a sneak peek together!


I. Shortsword & Shield · New Epic Schematics

Can be used to forge [Eclipse & Dawn]

◆ Right-Click Skill

  • Replaces [Defend] with the attack skill [Tremor Strike]. Single-click [Right MB] to unleash [Tremor Strike I] to [Tremor Strike III].

  • [Tremor Strike I]: Deals 264% base Blunt Damage and grants a [Block] effect.

  • [Tremor Strike II]: Deals 126% base Slashing Damage.

  • [Tremor Strike III]: Deals 138% base Slashing Damage and has a [Knockback] effect.

◆ Weapon Traits

[Trait 1]

① After hitting an enemy with [Throw Shield], if you hit the same enemy 4 more times within 3 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.

② After hitting an enemy with [Throw Shield], if you hit the same enemy 3 more times within 3 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.

③ After hitting an enemy with [Throw Shield], if you hit the same enemy 3 more times within 3.5 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.

④ After hitting an enemy with [Throw Shield], if you hit the same enemy 3 more times within 4 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.

⑤ After hitting an enemy with [Throw Shield], if you hit the same enemy 2 more times within 4 seconds, they will be concussed for 1 second. This effect can trigger at most once every 4 seconds.

[Trait 2]

① When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 20 points for 4 seconds. Stacks up to 5 times.

② When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 30 points for 4 seconds. Stacks up to 5 times.

③ When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 40 points for 4 seconds. Stacks up to 5 times.

④ When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 50 points for 4 seconds. Stacks up to 5 times.

⑤ When hit by an enemy's melee attack during [Ironsides], reduces their defenses of all types by 60 points for 4 seconds. Stacks up to 5 times.

[Trait 3]

① Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 8 seconds.

② Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 7 seconds.

③ Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 6 seconds.

④ Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 5 seconds.

⑤ Every hit of [Kick] will knockdown enemies; skill cooldown is increased by 4 seconds.

[Trait 4]

① Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 3.5% of their current health.

② Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 4.5% of their current health.

③ Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 5.5% of their current health.

④ Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 6.5% of their current health.

⑤ Hitting an enemy with [Barricade] consumes 300 of your Block to deal bleeding damage equal to 7.5% of their current health.

[Trait 5]

① After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 10%. After 3 seconds, enemies in range are concussed for 0.5 seconds and take 350 bleeding damage.

② After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 15%. After 3 seconds, enemies in range are concussed for 0.75 seconds and take 450 fixed bleeding damage.

③ After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 20%. After 3 seconds, enemies in range are concussed for 1 second and take 550 fixed bleeding damage.

④ After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 25%. After 3 seconds, enemies in range are concussed for 1.25 seconds and take 650 fixed bleeding damage.

⑤ After the smash attack of [Thunderstruck], reduces the movement speed of enemies within 5 meters by 30%. After 3 seconds, enemies in range are concussed for 1.5 seconds and take 750 fixed bleeding damage.

[Trait 6]

① Hitting an enemy with the first attack of [Tremor Strike] restores 100 Block.

② Hitting an enemy with the first attack of [Tremor Strike] restores 200 Block.

③ Hitting an enemy with the first attack of [Tremor Strike] restores 300 Block.

④ Hitting an enemy with the first attack of [Tremor Strike] restores 400 Block.

⑤ Hitting an enemy with the first attack of [Tremor Strike] restores 500 Block.


II. Dual Blades · New Epic Schematics

Can be used to forge [Silent Knell]

◆ Left-Click Skill

  • New skill [Whirling Wind]. After using an active skill or [Roll], you can [Left-Click] to perform [Whirling Wind] instead of the standard basic attack.

  • [Whirling Wind]: Deals 75% base Slashing Damage per hit, attacking 4 times total.

◆ Weapon Traits

[Trait 1]

① Upon entering [Sneak], stamina recovery speed increases by 48%.

② Upon entering [Sneak], stamina recovery speed increases by 56%.

③ Upon entering [Sneak], stamina recovery speed increases by 64%.

④ Upon entering [Sneak], stamina recovery speed increases by 72%.

⑤ Upon entering [Sneak], stamina recovery speed increases by 80%.

[Trait 2]

① [Deity's Footsteps] cooldown is reduced by 32%; damage taken while active is increased by 30%.

② [Deity's Footsteps] cooldown is reduced by 40%; damage taken while active is increased by 30%.

③ [Deity's Footsteps] cooldown is reduced by 48%; damage taken while active is increased by 30%.

④ [Deity's Footsteps] cooldown is reduced by 56%; damage taken while active is increased by 30%.

⑤ [Deity's Footsteps] cooldown is reduced by 64%; damage taken while active is increased by 30%.

[Trait 3]

① When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 20% for 1 second.

② When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 30% for 1 second.

③ When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 40% for 1 second.

④ When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 50% for 1 second.

⑤ When [Ambush] hits an enemy suffering from continuous damage (inflicted by [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), base critical hit rate increases to 60% for 1 second.

[Trait 4]

① [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 80 health per second for 4 seconds.

② [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 120 health per second for 4 seconds.

③ [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 160 health per second for 4 seconds.

④ [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 160 health per second for 5 seconds.

⑤ [Whirling Wind] inflicts bleeding on hit, causing the enemy to lose 160 health per second for 6 seconds.

[Trait 5]

① When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 2 hits of the skill will [Concuss] them for 0.6 seconds.

② When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 4 hits of the skill will [Concuss] them for 0.6 seconds.

③ When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 6 hits of the skill will [Concuss] them for 0.6 seconds.

④ When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 8 hits of the skill will [Concuss] them for 0.6 seconds.

⑤ When [The Dance of Death] hits an enemy suffering from continuous damage (from [Bo-Shurikens], [Skylark], [Butterfly], or [Whirling Wind]), the first 10 hits of the skill will [Concuss] them for 0.6 seconds.

[Trait 6]

① Killing a Hero with [Marked for Death] refunds 6 seconds of its cooldown.

② Killing a Hero with [Marked for Death] refunds 8 seconds of its cooldown.

③ Killing a Hero with [Marked for Death] refunds 10 seconds of its cooldown.

④ Killing a Hero with [Marked for Death] refunds 12 seconds of its cooldown.

⑤ Killing a Hero with [Marked for Death] refunds 14 seconds of its cooldown.


How will these brand-new Epic Weapons shift the tide of battle? Let's wait and see!

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