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Coloring VoxelsNewsVoxel Art Competition 2
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Voxel Art Competition 2

Coloring Voxels · published 15 Aug 2026, 11:30 UTC

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Details

Coloring Voxels has been out for an entire year! To celebrate, we are hosting another voxel art competition to give you, our incredible community, the opportunity to have your own levels in the game!

That's right, the winners of this competition will feature as levels in Coloring Voxels!

The 16 winners of this competition will be combined into an exhibition world, Community 2, which will be added in a free update to Coloring Voxels. It's very easy to enter; keep reading to find out all the information you need. When you're ready, click on the big SUBMIT HERE link at the bottom.

"I canne do it, Captain!" Yes, you can! It doesn't matter if you've never made Voxel art before; it's super easy to get started and create a whole variety of pieces. The only limitation is your imagination... and I guess the time constraint we're giving you with this competition.

Make sure you check out the suggestions below if you're a first-time Voxeler, and even join our Discord to chat with our artists and community for guidance!

The deadline is the 9th of October 2026 at 17:00 UTC. The winners will be announced on the 23rd of October 2026 via a blog post here on our website, a Steam announcement, Discord, and X. Links to the socials can be found at the top right of this website!

Rules and Suggestions

We will need to modify any submitted work to make things work well in the game, but we have a couple of points to stick to that would help us out. To help improve your chances, we have come up with a few simple rules for you to follow and some suggestions to help you get started.

Rules (the dull bit):

  • You must submit a file in one of the commonly used project files. Project files are best for us to inspect, and they are easiest to use to modify and import into our Coloring Voxels editor. We will try to accept as many types as we can, but recommend .qb (Qubicle), .vox (Magica) or .gox (Goxel). Sadly, if we can't open the files in any of our editors, they won't be considered. Files such as .fbx, Minecraft files, .gif or image slice files won't work, for example.

  • The level must be a reasonable size. This is a difficult rule to quantify. We recommend keeping your levels approximately 50x50x50 in size. You can make things bigger or smaller than that in some dimensions, but just make sure that things don't get too large. For example, the Skeleton level we have provided below is taller than 50 cubes, but has made sure to keep the width and depth dimensions smaller than 50.

  • You must own the art piece. Please don't submit on behalf of someone else without their permission. Please make the art piece yourself for this competition. We check to see if the art you submitted belongs to someone else, as we cannot use people's work without their consent.

  • No Politics, no copyright infringement, keep it family-friendly. This should go without saying, but we can't accept anything that is politically charged, anything that features clear use of intellectual property, or any dark or sexual themes. We are a small indie company that just wants to keep things chill and can't really deal with lawsuits or complex age ratings.

Suggestions

  • Don't think you can't give this competition a go just because you haven't made anything with Voxels before. We all learnt how to make voxel art just for this game, and if you've ever played something like Minecraft, you technically already have experience too!

  • Don't forget about your model's innards! If you have played Coloring Voxels, you know that you place each and every block in the model. That means that it's not all down to the outside view of the model that counts. If you look at the examples below, they show good examples of how the inside of the model can feature some fun and interesting details that aren't immediately visible.

  • "Which software should I use?" - It is personal preference, but we recommend using either Goxel (free) or MagicaVoxel (also free). We also use Qubicle here in the office, but it is quite old now and a paid-for product. We will accept any project files from any of these big three editors.

  • You can try using your Minecraft files as a base for your art, as Goxel (and probably other Voxel editors) have the ability to import Minecraft files into the editor. Try this out as a starting point and send us your end result, exported in the right format, of course!

  • "I've gone brain dead... I need inspiration!" - We can't choose for you, but you can make anything. If you can't think of anything new or inspiring, try making something you love (film, game, pet fish, lasagne) or even just pretend you are playing Minecraft and make a dream home or castle.

  • Can I submit multiple times? Yes, don't hold back! Submit as many entries as you like. We will judge each image anonymously and individually. You can win multiple times, but we will cap it so you can't win every slot.

Examples

We realise that making voxel art, while a lot more rewarding and fun, can feel a bit more complicated. That's why each of us at ToastieLabs has made some quick examples for you to look at to see what kind of thing we are looking for.

Download them here for a closer look:

https://drive.google.com/drive/folders/13Xtv7QVn1EwWSytlbwFkVauHjoBURoC_?usp=drive_link


Bonus points if you can guess which was made by our Artist Jack, Designer Lee or Programmer Rob.

Submit Here

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