X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021.
As we build up to the release, we continue to interview some of the project team members. This week, Cycrow answers our questions.
>> Visit the X3: Farnham's Legacy - Scripts and Modding forum, which is now available.
A: Hi, I’m Matt, also known on the forums as Cycrow. My first X game was X2: The Threat, which I started playing while I was at university. Since then, I started to mod for the games, starting with X2, and it has been my main gaming focus ever since.
As I had worked on some of the previous games, X3: Terran Conflict and X3: Albion Prelude, I was approached about helping out with this new project.
I’ve spent a long time both playing and modding the games, and I always felt a lot more could still be done to improve the X3 series. So, this was a great chance to really expand on the previous games and to hopefully see how far modders will be able to take it after release.
https://www.youtube.com/watch?v=B8Z9YDCXbdM
The simple answer is ‘lots’. So much has been added to the modding, in particular the Script Engine which has been expanded more than in all the previous games combined. It gives more control over many aspects of the game, including vastly improved input and menu systems, allowing new menus to be created.
Too many to go into in any real detail, but I’m particularly happy with how the Ship Browser and Station Manager turned out.

Prepare to be blown away by just how much has been added and improved on.
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/