
MEGADOMERS!
The first patch is finally here! Below is the list of changes/fixes:
Gameplay / Balance
- Health pickup probability has been increased from 14.28% to 40%. Ingame health pickups restore 35 HP instead of 30.
- Health consumable price in battle store has been reduced from 900 to 800 credits. Health consumable in battle store now replenishes 50HP instead of 25.
- Lowered player’s car center of mass, and increased anti-roll values, to prevent the vehicle from rolling/flipping
- Added new enemy, buff and weapon spawns across all arenas.
- New ramps added on Warehouse arena, for better movement flow.
- Removed containers on the base of the ramp on Dune arena.
- Visual improvements on Dune arena.
- Ramming is now an unlockable Perk
- The previous tutorial was removed, now all gameplay related info is available under HELP in main menu
Audio
- Fixed sound levels for laser
Visuals
- Various changes to user interface.
- Fixed bug where the machine gun was pointing to one side
- Reworked the looks of battle store
- Spelling error fixes in GUI.
- Pickup icons now have text description and are more visually indicated upon pickup.
- Changed explosive barrel color to red.
- Controls are now displayed in the pause menu
- Fixed machine gun and autocannon tracer rendering issues
Performance