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Vanishing Realms: The Sundered RiftNewsFIRST UPDATE NOW AVAILABLE
Community

FIRST UPDATE NOW AVAILABLE

Vanishing Realms: The Sundered Rift · published 29 Apr 2016, 00:49 UTC

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I'm very happy to announce that the first update to Vanishing Realms is now available! In this update, my first priority was to address player feedback on usability, then sneak a few new features in. Highlights: a new expandable visual inventory system, 'family friendly' support for multiple save games, new melee weapon dynamics, monster movement changes, haptic feedback support, in-game checkpoint visualizations, improvements to auto pause, new system to maintain comfortable wall distances when teleporting, misc bug fixes. This update doesn't address all of the issues folks have discovered, and I've posted more detail on the Community Hub, top of the Player's subform. As always, feedback is welcome and appreciated!

More from Vanishing Realms: The Sundered Rift

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In-game event8 Apr 2020Vanishing Realms: The Sundered Rift UpdateThis update fixes a number of minor bugs in the newer chapters, and addresses player feedback on end-game difficulty. Some players felt the end-game was disproportionately challenging, given the amount of mana that folks were typically collecting and expending in preceding areas. Additional collectible mana may now be found in locations much closer to the end-game. To extend the original sale e…Sale14 Oct 2019Vanishing Realms BundleVanishing Realms: Rite of Steel and the new sequel Vanishing Realms: The Sundered Rift are now available through a "Complete The Set" bundle. If you purchase both adventures through the bundle offering, the discount will apply to both games. If you already own the base game, the discount will still apply to the new sequel when purchased through the bundle.Game update31 Aug 2019Update, August 31st 2019Today's "hotfix" update fixes an issue for some Index controller users, and fixes an issue with some save games in the Expansion. 1) Expansion: previously, if you quit the game just after completing a path, but before entering a subsequent gate, you could end up without a relic upon restart. This is now fixed - when restarting the game your inventory will always contain the previously acquired…