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Vanishing Realms: The Sundered RiftNewsLaunch Roadmap
Community

Launch Roadmap

Vanishing Realms: The Sundered Rift · published 15 Sep 2016, 05:40 UTC

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Edit 3/8/2017: Development on Vanishing Realms continues, with new content and support for new hardware in the works. To keep the following post relevant, I've removed the original reference to a fixed, near term shipping schedule, however. As it required over 2500 hours of dev time to create ch1 & ch2, I've concluded it's quite beyond me to accurately estimate a delivery date for new chapters! When posts about playtesting start to appear in the community hub, we'll be getting close though. Following is the ongoing work plan:
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The next large update will launch the first two chapters of Vanishing Realms out of Early Access. This major update will mark the completion of all the technical work I had envisioned for the base game, as well as all the content I'd hoped to deliver in the first 2 chapters. Integrating community feedback and adding the Warrior's Challenge, the 2 handed weapon mechanism, throw/break/burn interactions and the newly expanded environments has very much helped to fill out the duration and quality of the game. Around 5 months of additional full time dev work have been integrated and shipped since the initial Early Access release, and I feel pretty happy with the overall state of the game.

Post launch, I'll continue to support ch 1 & ch 2 as needed with fixes/technical updates, while the majority of my dev time will be spent creating completely new content for ch 3 and beyond.

The new content for ch 3 will likely be delivered as DLC, unless the new chapters(s) become too large, or require significant new technology. The alternative would then be a separate expansion, however I'll know more only when the new work is closer to playtest. I don't have a clear idea on pricing yet, and I've historically been overly optimistic on delivery dates, so I'll exercise some restraint and hold off until I know a bit more. After launch, I very much look forward to focusing on new weapons, magic, creatures and environments for ch 3! Feedback on the Community Hub has been extremely important in improving the game, and I hope the thoughtful ideas and contributions presented there will continue.

More from Vanishing Realms: The Sundered Rift

Other announcements

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In-game event8 Apr 2020Vanishing Realms: The Sundered Rift UpdateThis update fixes a number of minor bugs in the newer chapters, and addresses player feedback on end-game difficulty. Some players felt the end-game was disproportionately challenging, given the amount of mana that folks were typically collecting and expending in preceding areas. Additional collectible mana may now be found in locations much closer to the end-game. To extend the original sale e…Sale14 Oct 2019Vanishing Realms BundleVanishing Realms: Rite of Steel and the new sequel Vanishing Realms: The Sundered Rift are now available through a "Complete The Set" bundle. If you purchase both adventures through the bundle offering, the discount will apply to both games. If you already own the base game, the discount will still apply to the new sequel when purchased through the bundle.Game update31 Aug 2019Update, August 31st 2019Today's "hotfix" update fixes an issue for some Index controller users, and fixes an issue with some save games in the Expansion. 1) Expansion: previously, if you quit the game just after completing a path, but before entering a subsequent gate, you could end up without a relic upon restart. This is now fixed - when restarting the game your inventory will always contain the previously acquired…