Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
When Wardens FallNewsWhen Wardens Fall Patch 1.2: Available Now
Game update

When Wardens Fall Patch 1.2: Available Now

When Wardens Fall · published 18 Dec 2018, 16:48 UTC

All newsPlayers around this dateRead on Steam

Hunters!

When Wardens Fall patch 1.2 is available now! This release was all about adding variety and realism to each dungeon run. Varity because of the addition of 3 new monsters: The Chosen, The Warden, and The Sister. Realism because of the addition of dynamic grip, new blood and damage effects, and new physics reactions for hits.

New Mechanics

  • New Monsters
    • The Warden – The Wardens were once the most elite among the Wardens ranks, but now they act as no more than glorified body guards to the demon lords that they once imprisoned. A towering mass of armor and flesh, the Warden are capable of holding their ground against most opponents. You will often encounter a Warden standing between you and other enemies, slowing down your progression through the dungeon.
    • The Sister – The Sisters used to be a proud order of religious mages, but they were corrupted like the rest of the dungeon and are now a disturbing husk of their previous self. As casters, the Sister will attempt to find a place away from the player, from which they can cast their spells.
    • The Chosen – The Chosen are extremely powerful disciples of the demon lords and have been blessed with untold strength and skill. Each Chosen is capable of performing complex combos and chargers, similar to the Disciples but much more formidable.

  • Forgotten Changes

    • The Forgotten are the most basic, and most common, enemy found in the dungeon of When Wardens Fall. There has been increased randomization introduced to the Forgotten with respect to the type of weapons they are carrying and the armor they are wearing. For example, you can now encounter Forgotten with and without a shield. Now can have a shield or no shield.

  • Impact Changes

    • New Blood Effect: Spurting blood effects have been added
    • New Damage Effects: Overall more gore has been added; there is now visible damage on the NPC where they are hit
    • New Physics Reactions for Hits – more realistic reactions from NPC when they are hit

  • New Grip Code

    • Dynamic Grip is now available for all weapons, including two-handed weapons, in the dungeon. Dynamic Grip means that players can hold a weapon at any point along the handle. When you go to pick up a weapon, you will now see a transparent cube on the handle which you can slide along the handle to determine where you will grip the weapon.

  • New Rooms

    • There are now unique start rooms and end rooms for each level of the dungeon. A start room is the room into which you originally spawn at the start of each level. An end room is the room in which you will find the gold door which will take you to the next level. These new start rooms and end rooms are all safe rooms and therefore you will not encounter any enemies within these rooms.

  • Holstering System

    • While a partial holstering system did exist in previous versions of the game, it was not fully realized and had many outstanding issues.
    • Players will now find that their holster has 7 available spots in which they can holster their weapons or alchemy potions. There are 3 small spots on the player’s front, 2 medium spots on the player’s sides, and 2 large spots on the player’s back.
    • The 3 spots on the front (2 on the belt and 1 on the chest) are denoted by green cubes when your hand is close enough to interact with them. These are small spots and only hold knives, axes and alchemy potions. When a spot is highlighted in green, it is a single click of the grip button to holster or unholster an item.
    • The 2 spots on the front are located on either hip. These are medium spots and hold anything except two-handed weapons or shields. As it is more difficult to see the green cube, there is an added vibration cue to tell the player when they can interact with the spot. A long vibrate means you can holster an item (single click grip button) and a short vibrate means you can unholster an item (single click grip button).
    • There are 2 spots on the back located just over both shoulders. These are large spots and hold any item. These spots use the same vibration cues to tell players when they can holster and unholster.

Temporary Fixes

  • Personal Lighting Source
    • At the moment, a “headlamp” has been added to the player to increase visibility in your immediate surrounds. This helps players see the enemy that they are actively fighting. It is also useful if you drop your sword for example.
    • The long term goal is to switch out the “headlamp” for a lantern which the player can store on their holster. The player could then unholster the lantern and hold it up when they require additional illumination.
    • How dark would you like to see the dungeon? Do you prefer some level of ambient lightning or would prefer to solely rely on your headlamp/lantern which is more authentic to a deserted dungeon?

Bug Fixes

  • Fixed navigation generation issues
  • Removed shield from Fiend and Clot which was incorrectly blocking attacked
  • Introduced minimum enemy spawn count so that rooms are never empty
  • Fixed level up explosion which was killing enemies in other rooms
  • Updated physics assets on starting weapons

Balancing

  • Decreased Two-Handed Reduction from 50% to 30%
  • Adjusted spawn rates of all monsters to account for new monsters
More from When Wardens Fall

Other announcements

All news
Community9 Feb 2023When Wardens Fall is being discontinuedWhen Wardens Fall has been discontinued and will be removed from Steam shortly. We would like to thank anyone who has tried the game.Game update30 Aug 2019Patch Released: Available NowHunters! We just released a patch to address a smooth motion issue observed by Vive players. Anyone experiencing issues walking around the world while using smooth motion in Vive will now see that the issue has been corrected. Included in the patch is also a fix for the holstering system. We also noted that the holstering of items was not functionally 100% with Vive but the problems have now be…Community15 Aug 2019Live Stream: Team Discussion on Release - Friday, August 16th @ 12 PM ESTCome join us on Twitch tomorrow at 12pm EST / 9am PST for a special live stream team discussion. We'll be discussing Patch 2.0 and the full release of When Wardens Fall. Leave us your questions below!