Happy New Year everyone!
It has been a while since we have posted a blog and we thought it was about time that we revealed some secrets of what we’ve been up to. As the title implies, we have been hard at work on the largest update we have ever done. We’re calling this update When Wardens Fall 2.0. Over the next few months we are going to be releasing detailed blogs about each of the new features.
Without further ado let’s talk about The Camp. When you jump into When Wardens Fall 2.0 you will all be greeted with a brand new starting zone, The Camp. Here players will be able to equip their weapons, prepare for their adventures and select their quests before diving into the Portal, sending them deep into the familiar dark.
Why change the starting area? The Camp has been introduced to accommodate the new front end of When Wardens Fall. In the current patch players are able to jump into random dungeons where they can find and collect gear to help them through that dungeon run. However we want to add a brand new progression system into the game where players can upgrade not only themselves but also their homes. The current starting area couldn’t support these features and as such we started the massive project of creating The Camp. Now let’s break down all the swanky new features you can interact with in The Camp.

Tavern
Ever wanted to drink away your stresses without the fear of liver failure, well you’re in luck! Head over to our brand new tavern. Here players will be able to drink of course, but most importantly, you can switch between your other characters. This feature allows players to switch classes as desired. In addition, in the tavern you can meet with locked characters to see what they need you to do before they will become playable.
The Smithy
Once you have selected your character from the Tavern you might want to head over the Smithy and make sure your gear is up to the challenge. Here you can upgrade your weapons, buy new weapons or add runes. This feature allows you to personalize your character based on the gear and loadout you choose.
The Lab
For the more magically inclined, head to the lab and start mixing together all those deadly and powerful plants you have been finding throughout the dungeons. All potion crafting has been moved out of the dungeon and into The Lab. Players will need to prepare for the quest they are about to embark on by creating potions to drink, poisons to upgrade your weapons, and flasks to blow your enemies to smithereens.
The Training School
Now that you have your gear and your alchemy ready to go, it’s time to work on your skills. In the previous patches we introduced the Profession system which is now being reworked into the class system. Going to the training school will allow you to spend gold to upgrade and swap out skills to create your perfect character.
The Quest Board
Introduced with When Wardens Fall 2.0 is the inclusion of Dungeon Objectives and Quests. Go over to The Quest Board to look through your options and select your chosen quest. Once you have selected one it will load in the background. Run around the camp and get ready while we load up the dungeon for you. That’s right! No more disgusting loading screens; no interruptions to the flow of gameplay.
The Portal
Lastly once the quest is ready to go, the portal will open up, taking you deep into the mountain fortress, the underground prison that players have been fighting through currently.
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I hope you have enjoyed this quick discussion about the new suite of features coming to When Wardens Fall 2.0. Now enjoy some work-in-progress screen shots from The Camp. If you have any features you would like to see in When Wardens Fall 2.0, be sure to send us a comment on Steam or any of our social medias; it’s not too late to get your feedback in. Thank you for all your patience and support. We hope you are all as excited about this next chapter as we are.