Hello Hunters,
Welcome to this week’s developer update. Today we are going to be reviewing all the monsters that you can fight and destroy in When Wardens Fall 2.0. We’ll look at what each monster does, a little bit of their lore, and how you can expect to fight them when you get your hands on patch 2.0 in August.
Either watch the video below or take a read!
https://youtu.be/7gZABGZuAm0
The Forgotten
The Forgotten are the most common monsters that you’ll find in the dungeon and act as the rank and file of the demonic hoards. Forgotten are the initiates of the Warden Order now corrupted by the darkness within the dungeon and turned into husks of what they once were. Forgotten carry light armor in their default form. Most of the time they have a shield and sword, but sometimes they spawn without a shield, and other times they spawn with small pieces of armor scattered around their bodies. The Forgotten Elite on the other hand always spawn with a shield and a full suit of armor, which includes a chest piece, two shoulder pads, arm bands, a helmet, and knee guards. Hitting any of those pieces counts as hitting armor and certain weapons, such as daggers, are very bad at taking on armored targets.
The Sister
The Sister acts as a magical support unit for the early game of When Wardens Fall. You’ll find her primarily within the Warden’s quarters and the two upper levels of the dungeon. Once you get down to the more pestilent ridden areas of the dungeon the Sister gets replaced with the Fiend, another magical unit. The Sister’s primary form of attack is her magic missile, which can deal high damage if not blocked or reflected. The Sister is pretty fragile but she’s a threat in her own right and ignoring her on the battle field would be a mistake.
The Warden
These hulking beasts of muscle and sinew are the creations of years of corruption, taking some of the most powerful human warriors and twisting their image into a more demonic form. Wardens are large, lumbering monsters with heavy attacks. They are not the quickest, but do hit the hardest. They come in two varieties: the standard Warden or the heavily armored Warden. Dealing with the heavily armored Wardens is quite the task especially when they carry rune encrusted blades. Getting hit by one of these monsters is sure to hurt and taking one down will take a good amount of effort for any hunter.
The Disciple
Followers of the ways of pestilence, the Disciples have been remade by their god into their disgusting forms. However, Disciples are also quick and very deadly. With a powerful charge attack, Disciples can launch themselves across the room, stabbing at you with their deadly and long blade arm. These are among the fastest monsters in the game and have extremely high damage statistic, however they are also on the squishier side.
The Chosen
In contrast to the Disciple, there is the equally fast, if not faster, and much more tanky, Chosen. The Chosen are select Disciples picked from the cream of the crop to be turned into Chosen. Wielding not only one, but two blade arms, these monsters are capable of massive amounts of damage to players that are unaware of their threat. In addition, they feature small amounts of armor located on different parts of their body, and can even spawn in an Elite form which is far more armored.
Both the Chosen and the Disciple are very deadly combatants found on the lower levels of the dungeon and make for an interesting and tricky fight.
The Fiend
The Fiend is a being of pure pestilence. This caster is capable of summoning small armies of Clots. On its own, the Fiend is not the most threatening of monsters, preferring to stay out of the fight for as long as possible, and unable to really lash out at players if you get close to them. However, left unattended, this monster is capable of dealing more damage than any other in the game through its variety of explosive and deadly summons. The Fiend is a pure demon of pestilence and takes the fat off of its back and sculpts them into small, adorable but deadly Clots; congealed fat and magic made manifest. These monsters love to hug players, but of course when they do this they tend to explode.
Clots come in three varieties: red, green, and yellow. The Red Clot is a medium sized Clot with a larger health pool than most, but cannot revive itself. The Green Clot is capable of bringing itself back to life. The Yellow Clot cannot revive itself and has a low health pool, but also leaves the most damage when it explodes. All of these Clots are dangerous threats that you’ll find within the dungeon, and together the Fiend and the Clots can easily overwhelm players.
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We hope that you are really excited to battle all of these monsters in When Wardens Fall 2.0. If you have any questions, feel free to leave a comment. Make sure you add the game to your Steam Wishlist so you can stay up to date on what is happening with When Wardens Fall 2.0.
You can expect a video & post like this every week until the release of When Wardens Fall 2.0 in August.