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RuneSageNewsV0.10.0 is now live
Game update

V0.10.0 is now live

RuneSage · published 12 Mar 2017, 07:29 UTC

All newsPlayers around this dateRead on Steam

The latest version of RuneSage brings a large number of improvements in the graphics as well as additional configuration and performance optimizations. This means that RuneSage not only feels much more immersive, but also now runs on much lower spec hardware. The full list of changes since V0.9.0 is as follows:

  • Added auto-calibration of graphics quality when first loading the game.
  • Added higher density settings for the grass graphics.
  • Added a menu option to change volume of the rain and thunder.
  • Added a menu option to view any maps that have been found.
  • Added placeholders for all the remaining crystals, runes and spells still to come in Early Access.
  • Improved the performance throughout.
  • Improved the locomotion options menu.
  • Improved the navigability of steps for those using trackpad locomotion.
  • Improved the text on many of the scrolls.
  • Improved the graphics for the background mountain range.
  • Improved the graphics for the crystal storm shield.
  • Improved the animation when finding a map.
  • Improved the look and layout of the Sacred Grove.
  • Improved scroll text for those using an Oculus Rift & Touch controllers.
  • Improved pattern recognition for runes to make them easier to draw.
  • Fixed a bug with the volume of thunder strikes not changing with the master volume.
  • Fixed a bug which reset your position incorrectly if you headbutted a wall at specific angles.
  • Fixed a bug which caused you to fall through the bottom of the boat, if you leaned over too far when it was moving.
  • Fixed a bug which allowed you to obtain a second wand earlier than intended.
  • Fixed a bug with only one hand being able to highlight options on the menus. Now both hands can.
  • Fixed a bug with achievements not showing in some circumstances. Note that any achievements not gained as a result of this bug will automatically trigger a short time after playing with this new version of RuneSage; no information about meeting the criteria for any achievement has been lost.

As RuneSage approaches the end of Early Access the focus is on really polishing the existing content as well as finishing off the main story line and quests. Please do keep your suggestions for further changes and improvements to the game coming!

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Community28 Sep 2017RuneSage is now Released!I’m delighted to announce today the official release of RuneSage. After nearly a year in Early Access, 22 major updates (and many more minor ones in-between), and the amazing support and feedback from the VR community, the game is now full of rock-solid atmospheric spell-based, puzzle-solving fun,. I really cannot thank enough everyone who has played, commented and made suggestions along the wa…Game update19 Sep 2017V0.22.0 is now liveIt's been a very busy couple of weeks, adding numerous new puzzles and maps to RuneSage. The latest release combines these with significant improvements in performance, better graphical and audio effects, and various small tweaks to improve immersion and the flow of the game. The full list of changes since V0.21.0 is as follows. · Added new map mechanic. · Added more maps to find. · Added more…Game update2 Sep 2017V0.21.0 is now liveThe latest release of RuneSage focuses on improving the in-game mechanics. In particular, it provides a quicker method of casting spells, and more indications of how far through the game you are, but also a number of small tweaks to graphics and audio to help improve the immersion. The full list of changes since V0.20.0 is as follows. · Added a quick way of casting spells (just press and releas…