Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shadow CorpsNewsWork resuming on Shadow Corps!
Community

Work resuming on Shadow Corps!

Shadow Corps · published 3 Jul 2018, 00:21 UTC

All newsPlayers around this dateRead on Steam

Hey there!

It’s been a while, hasn’t it? I’m both nervous and excited to be writing this, so let’s get right to business!

As you might have noticed, development on Shadow Corps has been more or less non-existent for the last 18 months or so. Why is this? To put it bluntly, we straight up ran out of money. After a few years of running the business and working on the game, we just didn’t have enough coming in to keep the lights on any longer. It was a tough call, but we had to give up the office and re-evaluate the situation. This tiny room in a run-down industrial building had become our home away from home and the place where the magic happened. At this point, we had been working full-time on the game without pay for quite a while. We knew we couldn’t keep this up for any longer. Still, we were not just going to roll over and die. Not after years of blood, sweat and tears. So we decided we’d try working on the project from home for a while. Not for long. Just until things picked up again.

Yeah… That didn’t go very well, now did it? Working nights and weekends while having other commitments - actually paid work, family, etc - proved unfeasible in the end. We just couldn’t get enough stuff done like this. Our motivation hit rock bottom. This is when we dropped off the radar and went silent. I was sure we were done for.

But! This is not why I’m sitting here, writing this to you.

I’m super glad to finally get to tell you that Shadow Corps is, in fact, not quite dead yet! I have just recently rented myself a place to work (at the amazing Games Factory) and have already started mapping out all the things that need to get done for us to release on Steam early access. We’ve actually come a fair distance from the alpha demo, but there’s still things I’d love to get in before launch - such as story elements, more levels, better balance.

Working on the actual game itself will definitely be a priority for me, but I’ll be posting weekly updates while being active on the Steam community forums and such. Your input and feedback will be playing a big role in the direction the game will be heading to, so don’t be shy about speaking your mind.

You can get in touch with me via our Facebook page, Steam forums and subreddit. I also stream stuff on Twitch every now and then. I’m looking into setting up a Discord server as well. Come on by and let me know if this is something you’d be interested in. Or just to say hello.

Over and out,
Samuli
Creative Director at Brimstone

More from Shadow Corps

Other announcements

All news
Community13 Aug 2018The Devlog is up!Heya! The new Shadow Corps devlog is now live. If you want to know whats happening behind the scenes, go have a look and perhaps leave a comment or three! Point your browsers to