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FleetCOMMNewsAbout Launch Postponement MAY 13
Community

About Launch Postponement MAY 13

FleetCOMM · published 16 May 2016, 23:47 UTC

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Last Friday I decided to postpone the launch of this game due to a personal emergency, as well as for security reasons regarding malicious activity surrounding some of our online accounts tied with FleetCOMM Technologies LLC.

FleetCOMM is still scheduled for launch, we can only apologize for any inconvenience this may have caused, and also for your continued patience.

--Slade Villena, Programmer.

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Game update29 May 2016Hotfix : Battle HUD now displays correct keys for booster activation.Build ID : 1153310 Hotfix : Battle HUD now displays correct keys for booster activation.Community24 May 2016FleetCOMM version 1.0Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extension on a weekly basis. 2.) Unfortunately there's no way to revert to an "early access" product, while we clean up and…Community19 May 2016Further delays, "what's left to do?" and work schedulesWe'd like to apologize for the continued delay on this game. This announcement outlines our reasons and the schedule involved with the remaining tasks for the project. Programming & Engineering 1.) Our project only has 1 programmer (me) and I split my time with a full time dayjob (military research) and FleetCOMM. At the moment, there are still bugs popping up at the last minute, as well as the…