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VIRTUAnimatorNewsVIRTUAnimator Early Access
Community

VIRTUAnimator Early Access

VIRTUAnimator · published 9 May 2016, 22:47 UTC

All newsPlayers around this dateRead on Steam

We’re launched!
VIRTUAnimator is here, and it’s ready for you!
It's nearly here!

I’d like to take a moment to discuss the immediate development goals planned.
Firstly, some (hopefully) simple things to add:
- Screenshot tool (to take easy shots of your scene without having to render)
- Timeline Scaler (to get a better view of clumped keyframes)
- World Timeline (controls things like Time Scale (for slow motion), and any Scene events)

Then, probably less simple, is Frame Blending. At the moment, motion between keyframes is linear (or ramped up/down via Easing). This works fine for quick or direct motion, but for sweeping or curved motions, not so much. Frame Blending should allow for those smoother curves and transitions, but requires figuring out some crazy math, on top of the already crazy math of Easing.

Possibly even more difficult is the Automatic Keyframe tool; this will allow you to move an object/grab point, and after crossing a certain threshold, will automatically keyframe it. Most of the backend is there, but tying it together for use by everyone has been surprisingly difficult.

Lastly, an option to turn the rendered Image Sequence into an MP4 is something that’ll probably happen soon. Still working out the best way to go about doing that, but it’ll probably involve FFMPEG. In the meantime, if you want to edit your sequence, or turn it into a video, most decent video editors/compositors will have an ‘Import Image Sequence’ option. I prefer Adobe Premiere/After Effects (http://www.adobe.com/creativecloud.html), but a free (yet still powerful) alternative I’d recommend checking out is Hitfilm Express (https://hitfilm.com/express/).

There are also numerous little things to make usage easier.

With that out of the way, let me just say thanks for checking out VIRTUAnimator; if you have any comments, feedback, or ideas, let me know!

More from VIRTUAnimator

Other announcements

All news
Community24 Aug 2016Update 0.8: Stability and PerformanceVersion 0.8 is finally complete! The main focus of this update was upgrading the engine to Unity 5.4, which brings with it some major VR improvements. Performance should be better across the board, with many of the major bugs fixed. Much of the underlying code was refactored, which will make things easier for me to update later on (also part of the reason the update took way longer than planned…Game update11 Jul 2016Update 0.7.8a: Live RecordingIt's been a while (much longer than expected!), but here's a new update! This update brings about a pretty big feature - Live Recording ! You can now press the brand-new REC (record) button on the objects Info Box (the box that hovers above the object), and as long as you're grabbing a grab point, keyframes will be added (or edited) automatically! You can record over an existing animation, incl…Game update30 May 2016Update 0.7.7a: Blending and DeletingThis update brings about a nice little feature: Frame blending! What is frame blending? It's a little hard to explain, but it basically smooths motion between 2 poses - no more sharp motion changes! Here's a professional diagram showing off what it does: And here's a basic demo that actually shows it off: Before blending: After blending: So now you can make smoother transitions, from character…