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GertyNewsGerty roadmap
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Gerty roadmap

Gerty · published 16 Nov 2018, 11:16 UTC

All newsPlayers around this dateRead on Steam

Hello,

This is the public Roadmap for Gerty early access development. Please note that all dates are tentative and subject to change if (or when) we run into unforeseen issues or if we rearrange development priorities.

We really hope to receive feedback from you and hope to incorporate the best suggestions into Gerty, but we also need to avoid too much feature creep. Since we are a tiny indie team, every change or new feature pushes the release date farther away. In other words, an approved change has to be either very quick to implement or incredibly good for the game overall.

Below is a rough breakdown of the development focus, development tasks, and target deliverables for each quarter of 2019.

We will be first focusing on getting the second world playable, so that the intended 1 hour long runs would be possible. When the second world is complete we can move to balancing items, monsters, and perks to cover the whole game arc.

When we get the second world playable, we will first put it into beta branch to iron out the bugs and most glaring balance issues. So if you are eager to help development and give feedback about the second world, follow the update news when it becomes available in beta branch. After the first round of balancing, we will move it to default branch. Hopefully we are at this stage at the end of June 2019.

After the whole game arc is complete and released in the default branch, we have plans to support and further develop Gerty depending on feedback and popularity of the game.

To summarise:

Jan - Mar 2019
Focus: Making basic stages of World 2 playable.
Deliverables: World 2 playable up to the Commander stage (stage 4) in beta branch.

April - June 2019
Focus: World 2 fully playable in beta branch first. After balancing, move completely playable game to default branch.
Deliverables: Complete game playable in default branch.

July - Sep 2019
Focus: Polishing the game and making final adjustments to game balance.
Deliverables: Incredible Gerty awesomeness!

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