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Z. Year OneNewsUpdate Notes: v0.16.1
Game update

Update Notes: v0.16.1

Z. Year One · published 20 Oct 2016, 22:32 UTC

All newsPlayers around this dateRead on Steam

Hello Kickstarter backers and Early Access players! Below you can find and discuss the latest changes to the game. Z. Year One is currently under heavy development and will continue to be tweaked and improved throughout the Early Access period.

This week's update includes an improvement to targeting/highlighting valid targets, and various fixes and tweaks in preparation for our big Halloween update. :ZombieFace:

Make sure to read the Early Access launch FAQ!

And the How to Play megathread/guides!

Improved Targeting

  • When using certain actions or Instants, only valid targets will be highlighted (instead of all or none)
  • Fallen only: If there's a face-up Survivor(s), only they are highlighted as valid targets
  • Fallen only: If there's no face-up Survivors then ALL Survivors (and the Hideout) are highlighted red
  • Fallen only: If a Guardian is Grabbed/Stunned, it will refresh and show all previously protected Survivors as valid targets

General

  • Switched “Rescue Units” back to “Location Units” (since you can’t really rescue Fallen...)
  • Added “Heavily Armored” to Fallen Trait pool
  • Added “Unpredictable” to Fallen Trait pool
  • Cards can now be inspected during Locate and other similar Card Selector (CS) overlays

Card Changes

  • All Sabotage cards have an additional tooltip saying that Survivors do not receive Supplies for searching a Sabotage card
  • Fallen with Phantom will now avoid ranged splash DMG
  • Dodge & Counter can now trigger on a counterattack, meaning a Survivor can attack, get countered, trigger D&C, and attack a SECOND time, all as a single action

Bug Fixes

  • Stunned Survivors can no longer be used to activate Tactics/Instincts
  • Heavy Weapons can no longer be stashed
  • Foreman will now attack properly when found on the Fallen AI’s turn
  • Fixed a bug where Extermination would give infinite XP
  • Plague Instinct now has correct tooltip
  • Fixed a variety of UI overlay issues

Major Known Issues

  • AI is still in need of a major overhaul
  • Various UI improvements being worked on
  • AI attack speed may cause issues when counterattacks or Traps are triggered

Upcoming Features


There’s a lot on its way; so much so that we’ll be skipping next week and doing the next major update on October 31st. Seems appropriate given the theme of the game, and we’re aiming to make the Halloween update the biggest one yet!

I’ll also do a livestream that day (Monday, October 31st) to go over all the new stuff. Hopefully I will have my voice back by then! :re0greenherb:

Twitch -- YouTube -- Facebook -- Instagram

More from Z. Year One

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Major update5 Nov 2023Z. Year One Store UpdateHello everyone, I hope you're all doing well. I have an important announcement: Z. Year One will no longer be available for purchase on Steam very soon (the delisting process is underway). · This does NOT mean you will lose access. It will stay in your Steam inventory forever (unless you manually remove it). · This does NOT mean the game is being sunset. However, a technical issue preventing pl…Game update16 Mar 2018Update Notes: v1.4.3 [beta]Hello everyone! v1.4.3 just dropped on the beta branch! How to access Beta builds on Steam: 1. Right-click Z. Year One in your Steam Library 2. Select Properties 3. Select the Betas tab 4. Enable the "beta - Update beta branch" option from the drop-down menu Updated Card Frames The “card frames” have been updated for all cards. Aside from some slight font changes, the Card Name font color has b…Game update3 Mar 2018Update Notes: v1.4.2 -- Improved Starter Decks; Feedback Wanted!Hello everyone! v1.4.2 is now live! This is the first non-beta game update in a while, so I’ve added a summary of everything that’s changed since v1.3.1 down below. The beta option for builds has been temporarily disabled but will be re-enabled likely with v1.4.3 as we continue to work towards the big changes coming with v2.0. IMPORTANT! If you have time, please give the new Starter Decks a whi…