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KommissarNewsUpdate 2
Game update

Update 2

Kommissar · published 24 Apr 2017, 14:16 UTC

All newsPlayers around this dateRead on Steam

Mellow greetings Comrades,

We have take a bit more time than we wanted to get you the second update, since we got an internal update in between that was not totally convincing us. But here it comes!

We have mainly fixed bugs related to wrong game states, generic interrogations being used when conditions where not matching and provoking inconsistent results, and of course misspellings and typos (those lovely friends of us).

We have change the dialog and intercom, to not auto continue the messages, so now you can take as much time as you want to read them, and click to continue.

For the ones of you who want to be curious of what is being worked on, and are not afraid inconsistency, you can check out the development branch on the Steam client (upcoming guide for those of you who don't know how to is getting baked). This is the branch we use for test our builds, and is totally free to access for the users that own the game, but we cant offer support there, so please before reporting a bug ensure you are playing the default branch. We are testing there also MAC builds, but we don't want to officially release the support on them until we go to a further phase, since we want to be really focused on the game content.

Please feel free to share your issues and feedback on the forums, or directly @Beardserk on Twitter.

Thanks for your support!

Love is in the hair,
the Beardserk team.

Changelog:

  • ADDED: Now you need to click to continue any dialogue. You can also click to skip the typewriting effect.
  • ADDED: Now variables from cases and incidents has been separated to avoid cross-data issues.
  • ADDED: New case orders has been added, since in some cases generic orders were being used and they were not meant to all types of cases. This will also accommodate a bit the difficulty.
  • ADDED: Now sentences archive can be opened and closed, as the tutorial mention.
  • UPDATED: Text on dialogues is now align to left to make easier the reading while typewriting is active.
  • UPDATED: Text on dialogues has been transformed to a gender neutral language.
  • UPDATED: Several interrogations to improve consistency.
  • UPDATED: Improved feedback from intercom.
  • UPDATED: Sentences and orders now are consistent on name and description.
  • UPDATED: Now some splash screens can be skipped.
  • UPDATED: Number of incidents on the city is more controlled during tutorial. Thanks to Dron
  • FIXED: Now starting a new game doesn't generate a corrupted state on the game. So there is no need to restart the game. Thanks to Dron and @peterWallet
  • FIXED: Clicking on the portrait of the office was provoking a fade to black.
  • FIXED: Several issues while upgrading officer level on tutorial. Thanks to Dron and to Erin
  • FIXED: Some dialogue entries where not directing to the use of force even if they were meant to.
  • FIXED: Stamp anywhere was sometimes returning to main menu.
  • FIXED: Several issues while signing.
  • FIXED: Now some metadata, like “” or others, is not showing on the text. Thanks to Sir Miller Berto
  • FIXED: Black screen during torture was sometimes breaking the dialog and throwing you back to the desktop. Thanks to bazackward
  • FIXED: Character portraits where appearing broken on some screens resolutions.
  • FIXED: Several English localization issues. Thanks to ROFL MAO
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