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KommissarNewsUpdate 4
Community

Update 4

Kommissar · published 16 Jan 2018, 16:52 UTC

All newsPlayers around this dateRead on Steam

Mellow greetings Comrades,

Before starting we want to apologize for the long wait. And we want to clarify at the same time that NO, the project is not dead nor abandoned. As in the beginning, we are just as convinced that we can make an great game, with more to it than meets the eye.

2017 has been a very tough winter for the whole team, which began in a phased manner at the beginning of the year and resulted in a sudden blow after our last update (Update 3) in mid-May, which dragged the studio and the project. We are not going to lie, we could have communicated more, but to the economic problems that started in January, due to non-payments of external works whose objective was to finance the project (cash for rent and food), the problems at our homes derived from 6 months without receiving a salary were added, and especially from June to November, we have focused more on rescuing a little our families and our lives and little by little relaunch the study and the project of the situation in which everything was sunk.

We would like to have kept updates more constant even if they were more reduced, but the problems escalation was not the only handicap, since this update includes changes in the game's central mechanics, which have resulted in a rather slower publication than we would have liked. However, we believe we owe each of you our most sincere apologies.

As a result, you will see that this new version has little to do with the previous one, and develops a new mode of history designed with unique and appealing characters, which will help us to become more involved in the experience that unfolds in the game world. Still has bugs and narrative issues of course, but we are back on fight! =D

Please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.

Thanks for your support and Happy New Year!

Love is in the hair,
the Beardserk team.

ChangeLog:

  • ADDED: A new story mode.
  • ADDED: The game is now organized in chapters, days and events of the day.
  • ADDED: New recognizable characters.
  • ADDED: More interaction with dissidence.
  • ADDED: Added goal mechanics to meet before the end of the day.
  • ADDED: Start of generic interrogatories to unchain specific confessions, clues and secrets.
  • ADDED: An interrogatory can influence another interrogatory.
  • ADDED: You can interrogate a person several times.
  • ADDED: The interrogations can be repeated.
  • ADDED: Included the filing cabinet sound that was missing
  • ADDED: Added a clock to the map to clear the desktop.
  • ADDED: Intro can be skipped.
  • ADDED: Extended suspects profile, with tabs and more information.
  • ADDED: Added special story scenes.
  • ADDED: Support for different Endings.
  • ADDED: New, more readable fonts.
  • ADDED: Case "ROBIN HOOD".
  • ADDED: Case "JEWELRY SHOP".
  • ADDED: Case "BAD DRUGS".
  • ADDED: Case "FACTORY FIRE".
  • ADDED: Case "GARDENER CALL".
  • ADDED: Several generic incidents.
  • ADDED: Possibility of losing either by a trap or lack of compliance with obligations.
  • ADDED: Possibility of modifying reality and imprisoning or releasing at will, as long as the ministry is kept out of suspicion.
  • ADDED: New documents, packages and letters with which to interact.
  • ADDED: We have an assistant at our disposal.
  • UPDATED: Balanced the difficulty in the incident map.
  • UPDATED: Stabilization improvement in interrogations.
  • UPDATED: Interrogatories are now more fluid, improved navigation.
  • UPDATED: Improved font size for better reading.
  • UPDATED: The interrogatory avatar is better positioned.
  • UPDATED: We support a greater number of game characters.
  • UPDATED: The interrogation room has more details and objects.
  • UPDATED: Avatars of suspects have more detail.
  • UPDATED: Slight color changes in UI.
  • UPDATED: Improvement in document management and UI depth.
  • UPDATED: Improved the tutorial, adding highlighting and more interaction.
  • UPDATED: Now the game is saved by completed days not actions.
  • UPDATED: Improved the tutorial, adding highlighting and more interaction.
  • UPDATED: Rewritten all generic cases.
  • FIXED: With the map open if an incident is launched the map is refreshed.
  • FIXED: If an Agent returns from an incident, it disappears from the map.
  • FIXED: If you kill a suspect he will not appear again in the game.
  • FIXED: Reduced the volume of in-game music.

Since mechanics are pretty much rounding up, in upcoming updates we will focus on keep adding content to fill out the different game chapters as well as polishing the mechanics we already have at the moment.

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