Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead In BermudaNewsAre you ready to survive Dead In Bermuda 1.1?
Game update

Are you ready to survive Dead In Bermuda 1.1?

Dead In Bermuda · published 18 Nov 2015, 15:27 UTC

All newsPlayers around this dateRead on Steam

Hi all,

We are super excited and happy to at last release this BIG patch that we have been working on really hard since September, especially because it is FREE.

We were overjoyed to see that nearly 90% of you liked the game, that’s a big achievement for us, but we listened to all the feedback we got. One of the main complaint that was important for us, was that the game after a good, challenging start, became by far too easy, too early. That’s not what we wanted, we want that it keeps you interested enough until the end.

So we focused on correcting that, and added a whole lot of new features that make the game more challenging until the end. We made these changes on our own money, so we couldn’t add game changing stuff, but I think now the game is as we intended it to be, and much more enjoyable.

New players, don’t be scared though: we also added an easy mode, you can activate it at any time in the options menu.

CHANGELOG 1.1

The game is now playable on MAC!

LANGUAGES:

  • The game is now playable in German and Russian!
  • English proofread and corrected (Big mega thx to Hubaloo2!)
  • Some small fixes


NEW FEATURES:

  • 50 new dialogs, mostly for the endgame (day 40+)
  • Cook Fish & Meat at your campfire! You can now cook without the cooking pot, right from the start, at the expense of fire intensity. (click on the campfire to get the option)
  • Exploration now carry over the next area, so you don’t lose anymore the extra points. You can even explore several tiles at a time.
  • Camp stations’ condition now degrades over time! You must repair them from time to time, using resources.
    • Click on a camp station to “check condition” and repair it.
    • The station condition is indicated in the HUD by a percentage bar. BEWARE, the percentage indicates a flat multiplier on the efficiency of the station, so it’s rather important.
    • For example, if the fruit basket would give you 2 to 5 fruits, with its condition at 80% you will get only 1.6 to 4 fruits (80% of the 2 to 5).
    • The more you use a station, the more it deteriorates. The deterioration value increases over time too.

  • “Effects of time”: now, the longer you stay on the island, the harder it gets to do some actions:

    • Some camp stations give less resources.
    • The negative effects on states become higher. (it gets more tiring to explore the other end of the map)
    • The characters start getting a bit of depression overnight too.
    • The effects are not so visible until the very late game (at start, your characters becoming better at doing things compensate the effects of time)

  • Easy mode: the game getting a bit more challenging, we added an easy mode that you can activate at any time in the options menu. It just decreases the negative states increases, but doesn’t touch to anything else, so you can enjoy the game as it is.

BALANCING:

  • Completely reworked the balancing
    • The game should be a bit harder around day 10
    • And keep being challenging for a longer time until the end

  • Stealth skillchecks reworked: now they get harder over time, so that a character with 100 Stealth won’t get a 100% chance to avoid monsters anymore

    • There are also caps: you can’t get lower than 10%, and higher than 90% chances.

  • Some objects in the jungle have been tweaked: no more infinite uses, and generally less uses of specific actions (but better rewards)
  • Using the Talk action at the firecamp has a better chance of giving positive opinions between characters.

    • Don’t forget: depressed characters now have more chances to get negative opinions.


BUG FIXES & OTHER:

  • A dialog won’t trigger anymore if one character that is mentioned in it is dead.
  • Added some additional steps to camera panning with arrow keys in the camp.
    • Don’t forget, you can use arrows and keyboard shortcuts to navigate the game, it makes your life really easier than always drag’n’dropping characters around.
    • You can also right-click instead of dragging.
    • And you can use arrows to switch between characters in the Use Item menu and Character Sheet.

  • Various small fixes.
  • Corrected a visual bug where you could get the impression that Injury got lower after a monster fight (because the action result decreased your injury more than the fight’s increase)
  • Improved camp HUD: it now shows more State bars for characters at a station (not only the ones which will increase, but also the ones that will decrease)

Have fun!
-Team in Bermuda

More from Dead In Bermuda

Other announcements

All news
Community19 Feb 2026Dead in Antares is NOW AVAILABLESometimes, we long for the sweet escape. Death, at last. But this is not our way. We have found unexpected allies. And... Hope? Hello Survivors! Today's the day! We're SO HAPPY to finally announce that Dead in Antares is now available on Steam! And for the occasion, we've made a brand-new trailer! Please take a look: To celebrate the launch, Dead in Antares is 15% off until March 5th 2026! Dead…Esports18 Feb 2026Dead in Antares will be available TOMORROW!This is it, survivors! Dead in Antares will be available TOMORROW on Steam in less than 24 hours! (the game will be released at 4PM CET) To celebrate the launch, Dead in Antares will have a 15% launch discount! And for the SUPER fans of the game who already own Dead in Bermuda and Dead in Vinland (+the 3 DLCs), they will get an extra 10% discount to get Dead in Antares and its supporter's pack!…Esports11 Feb 2026What changed since Dead in Vinland? + Supporter's Pack announcement!Hello survivors! There are only a few days left before the release of Dead in Antares and we couldn't be more excited! We know some of you played Dead in Bermuda and/or Dead in Vinland (and we thank you for that <3). When we started to work on Dead in Antares, we didn't want to do "just" a sequel that was too similar to the previous games, even though we still wanted to keep the "Dead in" feel…