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Poly BridgeNewsOpt-in beta for 0.72b
Game update

Opt-in beta for 0.72b

Poly Bridge · published 24 Sep 2015, 02:50 UTC

All newsPlayers around this dateRead on Steam

* For details on enabling the beta, please visit this page.

Welcome back for another beta patch of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in!

New World: 80s Funland

We've unlocked 12 new levels with some challenging puzzles. Many of these levels aren't traditional bridges, but we feel a large portion of the fun of Poly Bridge is about having few limitations and supporting unique challenges. We have more levels in development, expect new worlds soon! Also, the decorations are currently all the same between levels, we're going to be adding a few more layouts before we push the build public.

Sandbox/Workshop

Many sandbox bugs have been fixed as detailed below. One important thing to note; if you'd like to update your current Workshop Level you will have to submit it again and delete the old one to remove your solution from the thumbnail and ensure the budget, materials, and event orders are saved properly. We are looking to integrate the Steam Workshop in-game browser in the near future to make this process smoother.

New Features

  • Campaign: Online Stats! Histograms! See how well you fared against the crowd.
  • Name (and rename) your save files!
  • Pause the simulation by dragging the speed slider or with the 'P' key.
  • Five new Sandbox vehicles: Taxi, Police Car, Tuk-Tuk, Sports Car, Little Bug
  • Guide: Plenty of useful tips and tricks. Hosted here and viewable in-game with the Steam Overlay.
  • New Option Toggle: 'Colour Blind Mode': Stress Colours appear as White-Grey-Black instead of Green-Yellow-Red.

Bug Fixes

  • Replays: Changed aspect ratio to 16:9 and fixed Mac replays coming up as grey.
  • Hydraulics: Hydraulics no longer move out of order.
  • You can no longer both fail and succeed a map simultaneously.
  • Migrated progress to Steam Cloud; this should now carry over between computers with the same SteamID.
  • Sandbox: Removed solution thumbnail from new Workshop submissions. Now displays level without solution as expected.
  • Sandbox: Fixed save bug caused by deleting objects and a related bug where the win screen wouldn't always appear.
  • Sandbox: Workshop maps will now load material/budget limits and the order of events correctly.
  • Sandbox: Lots of small things, more to come!

Improvements

  • Upgraded game engine to Unity 5
  • Camera remembers last positions now!
  • Removed Sandbox and World locks. Play how you want.
  • Suspensions: Improved stability overall and added functions to change parameters on suspension cord's shape.
  • Increased strength of Suspension by 50%.
  • Raised the budget of 'Ancient Ruins - 24m Low Budget Overpass' slightly.
  • Increased transparency of water.
  • Increased speed of boats.
  • Swapped '14m Double Jump' and '40m Double Monster Jump' levels. See Next Update section below for more info.
  • Tweaked hydraulic % display, hopefully for the last time!
  • Increased the weight of the Ice Cream Truck by almost 15%.

Known Issues

There is currently a known issue with Unity 5 that causes the UI to disappear if you adjust your resolution in game. After setting your resolution, make sure to press 'Enter' on your keyboard to confirm the new resolution. You can then exit the game manually with Alt+F4 (or Command+Q on Mac). Load Poly Bridge again and your resolution should be updated. If you need to manually adjust your resolution instructions can be found here.

Next Update

As you can see above we swapped two level's positions on the World Map. We did this because we received a great deal of feedback about the difficulty curve suddenly increasing on '14m Double Jump'. Next update we're looking to do a complete re-organization of the existing levels as well as implementing at least twelve new levels. These changes should not impact your save files or each levels Completed/Under Budget status. We are aiming to make the difficulty curve more gradual and less jagged.

We also look to include the clipboard you've all been waiting for. Yes that's right: copy, paste, and flip! Build massive structures with ease.

Ongoing work will be done in the Sandbox/Workshop area, adding more content, implementing player requested features, and overall improving the experience of sharing levels across the Steam Workshop. And, as always, more bug fixes coming with each patch.

Suggestions

Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, or by email.

Every bridge needs support, thank you for supporting us during Early Access!

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