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Poly BridgeNewsEarly Access Update #7 - Build 0.75b - Sandbox 2.0
Game update

Early Access Update #7 - Build 0.75b - Sandbox 2.0

Poly Bridge · published 2 May 2016, 02:28 UTC

All newsPlayers around this dateRead on Steam

Welcome Engineers to another edition of Poly Bridge!

Sandbox 2.0

The new Sandbox 2.0 is finally here! The level creator has been overhauled with dozens of new features including the highly requested checkpoints, a completely new visual style, a node-based event system, custom objects, unbreakable contraptions, and more! We've also included the ability to tag your Workshop submissions with a difficulty rating or as an Autoplay level as detailed below.

Node-based Event System

The event system has been completely overhauled, and level designers can now create multiple branching event paths and special groups that trigger when a vehicle hits a specific checkpoint, adding much greater depth to the puzzle making aspect.

Hydraulic Controller

The hydraulic controller allows players to set whether or not any particular hydraulic will activate during any given hydraulic phase. This feature can be enabled in the Sandbox and can be part of any Workshop item submissions; we plan on integrating this feature into some of the Campaign levels in the near future.
Check out this bridge design by bolt986:

Autoplay and Difficulty Tags

When uploading a Sandbox level to the Steam Workshop you may now tag the level with a difficulty rating from Easy to Insane. You can now mark a level as Autoplay; this loads the solution bridge for the player when starting the level. To compliment this you can tag your Workshop level as 'Art', a 'Replica', or a 'Contraption'. Players will be able to search for Workshop levels in-game with the above tags in the next patch.

In-Game Workshop Browser

You can now rate a Workshop level from in-game and we've provided Steam Overlay links to follow an author or comment on the level. We've also added a new 'Following' tab to the in-game browser so you can search followed authors portfolios.

Longer GIFs

GIF capture duration can be increased to a max length of 30 seconds, defaulting to 10 seconds. Warning: This may cause the game to crash if your video card does not have enough VRAM to capture the full time.

New Features

  • Node-based event system
  • Checkpoints (Stop, Reverse, Change Speed)
  • Hydraulic Controller, fine-tune which hydraulics get activated when
  • Workshop Level Tags
  • Split Joints can now connect to any other Split at the end of a Hydraulics Phase
  • Custom shape creator in Sandbox
  • Time delays can be set for any event
  • Unbreakable mode added to Sandbox
  • Replay Folder now settable in Settings
  • GIF recorder settable to 30 seconds, defaults to 10 seconds
  • You may now skip the tutorial by exiting to the campaign
  • Workshop: Rate levels in-game
  • Workshop: Follow author (opens Steam Overlay)
  • Workshop: Search by authors ‘Following’
  • Workshop: Comment on items (opens Steam Overlay)

Bug Fixes

  • New players can now split joints properly in Alpine Meadows
  • Grid is now infinite
  • Hotkeys now swap appropriately
  • Space no longer starts simulation while typing in a text box
  • Various minor bug fixes

Hotfix 0.75b-p1

  • Fixed issue with Event Retriggers not loading correctly in Workshop
  • Fixed issue with Custom Shapes showing vertices in Workshop
  • Fixed issue with Checkpoint Reverse modifier on a flipped vehicle

Next Update

Our lead Artist, Javier, is currently busy doing a big overhaul of the art style and colour palettes, as well as creating further themes for the level designers to make levels in, who are also keeping busy these days creating new levels for everyone to enjoy.
Adrian Talens, the musician, has been improving the sound effects and engine sounds to be used for each vehicle, so you should be hearing improvements in that area too.
As always we will keep fixing bugs and implementing new features that our players request.

Suggestions

Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums, on our subreddit, or by email.

Every bridge needs support, thank you for supporting us during Early Access!

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