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Poly BridgeNews0.75b Hotfixes
Game update

0.75b Hotfixes

Poly Bridge · published 8 May 2016, 23:27 UTC

All newsPlayers around this dateRead on Steam

Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week.

Below you'll find a list of the contents for these updates.

Thank you for your patience and support in providing bug reports!

0.75b-p3

  • Fixed issue with save panel interface in Sandbox for new players
  • Added 'snap to grid' modifier when moving custom shape points in Sandbox
  • Added a preview of your bridge when loading a savefile
  • Added ability to move/zoom the hydraulic controller window
  • Increased 'speed change' range to 10%-500% on checkpoints
  • Fixed issue with 'reverse' checkpoint flag resetting the vehicle's speed to default

0.75b-p2

  • Fixed issue with Hydraulic Controller not saving/loading correctly in Workshop
  • Improved behavior of Hydraulics to minimize pushing and breaking after a split joint merge happens
  • Fixed 'Change Speed' behavior on Checkpoints, it now sets the absolute speed rather than adding/subtracting to the current speed
  • Fixed up/down key stroke issue with Workshop Browser
  • Added a 'Ordered Checkpoints' toggle on a vehicle's checkpoints list
  • Hitting a vehicle's target flag no longer triggers a fail if all checkpoints haven't been collected yet

0.75b-p1

  • Fixed issue with Event Re-triggers not loading correctly in Workshop
  • Fixed issue with Custom Shapes showing vertices in Workshop
  • Fixed issue with Checkpoint Reverse modifier on a flipped vehicle
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