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Poly BridgeNewsBuild 0.77b-p1 (Reinforced Roads)
Game update

Build 0.77b-p1 (Reinforced Roads)

Poly Bridge · published 17 Jun 2016, 02:36 UTC

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Hello again Engineers,
another quick update today as a follow-up to yesterday's changes about how roads are simulated.

After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement.
This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.

Before


Notice how the left piece of road is the first to break off, and the rest follows

Reinforcing road with a wooden strut


You can now place another strut on top of an existing road strut to reinforce it

After


With the load minimized on the road strut, it's smooth sailing for this van

We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.

Stress Indicator


We've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge

Thanks for your support


We highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system.

Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!

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