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UndungeonNewsProcurus' Guide: New features
Community

Procurus' Guide: New features

Undungeon · published 11 Sep 2020, 16:02 UTC

All newsPlayers around this dateRead on Steam

— Greetings, Herald!

Procurus here.

I shall be brief this time for I have little time, and I reckon so do you. Forgive my haste: something big is coming and we have to be prepared.

We were finally able to sort through some of the feedback that humans provided. Changes are already being made. If you are ready, I shall proceed to instruct you about some of them.

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ENEMY BEHAVIOR

You have to be even more careful now, Herald. Your foes have become much more intelligent. Now they can flank you, heal more effectively, make better use of throwable weapons like explosives and knives and take cover.

Besides, you will be able to distinguish enemies' emotions in the heat of a battle.

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NEW MAP ENCOUNTERS

Unwelcome news, Herald: you will occasionally be chased while traversing the dimension map. Which means more random encounters, naturally. You will be able to keep track of merchants moving from one place to another. Also, bandit makeshift camps will be marked on your map. They will spawn enemies regularly unless you wipe them out.


-(WORK IN PROGRESS)-

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TRANSITION BETWEEN DIMENSIONS


Just a visual demonstration of a shift between dimensions, Herald. A part of the future interdimensional traveling system.

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DYNAMIC MUSIC


Humans had asked for a richer musical score and therefore we created a number of multi-layered tracks that will serve as an accompaniment to your battles. The music will intensify or subside depending on different factors like the amount of health you have, for one thing. Here, observe the work so far, but keep in mind that this is still being improved:

Watch on YouTube
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That is all I have for you today, Herald. I believe we can dispense with the goodbye formalities and get on managing our own affairs. There is still so much to do.

Procurus out.


https://store.steampowered.com/app/928990/Undungeon/

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