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Valkyrie SagaNewsPatch Notes 2
In-game event

Patch Notes 2

Valkyrie Saga · published 19 Sep 2024, 10:10 UTC

All newsPlayers around this dateRead on Steam

I bet you thought I wouldn't do it huh

Well I did

Here are the big changes, piped directly to your personal computer:

  • The sprint is overhauled!! Tbh my number one complaint from people is the sprint feeling icy and uncontrollable, so now its got a bit more affordance to the whole thing. I still wanted to keep it unruly as a tradeoff for the speed, but now it should at least feel like you are the one in control
  • A seperate glide button! Another big complaint was trying to control the camera while gliding, especially on controller. This should add a bit of ease to that situation, and also potentially unlock new tech since activating a glide doesn't consume any crystals.
  • New NPC models! The previous ones were placeholder, sorry if you got attached. These guys are super cool though and in line with the theme of the world (every creature will have rings or halos I s2g)
  • Added a Guard!! This is to give a bit more counterplay to missiles in air etc, and also works as a momentum stopper, for immediate brakes when dashing or plunging through the air (hopefully it can get you out of some sticky combat and platforming situations)
  • Added a camera reset button, middle mouse on keyboard and right stick on controller. Always handy to have

There are some "massive" (by my standards) changes to some controls and movement, so feedback is super appreciated! It was optimized for controller, but I have played it on keyboard and mouse and I think it feels ok but let me know (keyboard remapping is still in the works for the future but 1. it takes time cause its hard and 2. I still want the default controls to feel good since most players will use them)

So please please if you have any thoughts send em my way and I can almost guarantee they will be included in the game

More from Valkyrie Saga

Other announcements

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Game update2 Jun 2026Fixed Glider Achievement!Idk how that happened, but its fixed now. added some sound effects and varoius minor fixes to block assembly etcGame update11 May 2026patch something i cant countFixed some problems with places loading empty!!! also fixed some issues with the custom levels, mostly with weird fringe interactionsGame update8 May 2026DLC post update fixes 2Im sorry everyone, there were a lot of problems with the update. I am working tirelessly to fix it! Ive fixed a few things in here: · crash at the wizards guild · npcs you couldnt talk to · spells not upgrading properly · some broken collisions · some problems with the dark trial nor working · fire trial is now way easier · gale trial more consistent