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GeneRally 2NewsCommunity Update - September 2024
Community

Community Update - September 2024

GeneRally 2 · published 22 Sep 2024, 07:42 UTC

All newsPlayers around this dateRead on Steam

Welcome to the September 2024 Community Update! Here you can read the latest news about development - primarily what we've been working on recently; and what you can expect to see in upcoming patches.

To join the discussion, as well as get more info direct from the development team, you can join us on Discord!

🛠️ In Progress


We're always hard at work on different features and fixes - and here are a few of the things we've been working on this month, but aren't yet finished. As always, you can check out the roadmap for more information.

  • Online Multiplayer - Core functionality is complete. We are now focusing on fixes and UI. See below for a video of Online Multiplayer in action!
  • UI Update - We'll have more information on this in a separate blog post, soon!
  • AI Update - We're in the process of making the AI smarter and nicer to race against - early feedback from testers is good!
  • Next Cars - The next two cars are in progress at the moment - we'll have more news about them in the coming months.

✅ Waiting for Next Update


Due to the work on multiplayer, and the recently-released patch, there's currently nothing waiting for the next update - but we're still hard at work!

🎁 Bonus - Online Multiplayer Test 1


Last Friday (20.9.2024) we conducted our first Online Multiplayer Test with a few GeneRally 2 community members. We were aiming to validate the work and testing we've been doing internally for several months now, and make sure that there were no obvious, major issues with the core multiplayer functionality. We were able to conduct about 20 different races, with players from the USA, Australia, UK and Finland - and the results were really positive!

Below is a short video showing a few of our races. You may be able to notice a few small glitches (such as a flying road cone or two), but by-and-large it's running nicely. This video is recorded by the host, and performance on the clients can be a little different, depending upon latency!

Watch on YouTube

We'll be conducting the next multiplayer test this week (27.9.2024), to test out fixes to those small problems. From there, we will aim to finish the multiplayer UI, and then move on to expanding the tests. Stay tuned on Discord for more information about that!

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