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PolyZNewsPolyZ Update 0.1.00.004 – New Features, Fixes, and Improvements
In-game event

PolyZ Update 0.1.00.004 – New Features, Fixes, and Improvements

PolyZ · published 7 Oct 2024, 08:05 UTC

All newsPlayers around this dateRead on Steam

Patch Notes – Update 0.1.00.004

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Fixes & Improvements:

  • Healing & Consuming Animations: Fixed a bug that caused healing and consuming animations to lock the player into a cycle.
  • Cancel Animations: Players can now cancel healing or consuming animations by pressing LMB or RMB.
  • Double-Click to Consume: Added the ability to double-click on items in your inventory to consume them (works for healing and consumables).
  • Stun Animation Fix: Fixed the player stun animation so it no longer plays while healing or consuming items.
  • Movement Overhaul: Removed the "icy" feel from character movement. Movement is now more responsive and precise.
  • UI Camera Shake Fix: Resolved an issue in game settings where the Camera Shake toggle would re-enable itself after applying changes and navigating between UI and game.

Balance Changes:

  • Zombie Damage: Reduced zombie hit damage by 30% for more balanced combat.
  • Bear Spawns: Lowered bear spawn rates by 25% to make encounters less frequent.
  • Bear Speed: Slowed bear movement speed by 20% for a better balance in hunting and escape scenarios.
  • Zombie Loot: Increased the loot spawn rate in zombies for better rewards after combat.
  • Faction Compound Harvesting: Reduced the harvest rate of plants inside faction compounds for better resource management.

New Features:

  • Wood Stick Weapon: Players can now equip wood sticks as melee weapons.
  • Hand-to-Hand Combat: Introduced a hand melee system with blocking and punching mechanics.
  • Melee Weapon Aiming: You no longer need to aim to use melee weapons. Free-hitting is now possible with or without aiming.
  • Mushroom Interactions: Added mushroom foliage around the world, which players can now interact with.
  • Rivers & Water Sources: Rivers have been added to the main map. Players can drink directly from them and fill containers.

Other Changes:

  • Jumping Mechanics: Reworked the jump to feel less "floaty" and more grounded.
  • World Interactables: Removed the beeping sound that would play when looking at interactable items in the world.
  • Tactical Helmet Physics: Fixed the physics on the tactical helmet for smoother interactions.
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