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On The Western FrontNewsUpdate - Oct. 1
In-game event

Update - Oct. 1

On The Western Front · published 1 Oct 2024, 07:06 UTC

All newsPlayers around this dateRead on Steam

Hi all,

This update mostly consists of AI tweaks and bugfixes. The main improvement is in the behaviour of the Administration officer. Previously, the automatic unit rotation logic was a bit aggressive, causing units to constantly shuffle in and out of lines. I adjusted the decision-making logic for this aspect of the game a bit, so that this sort of "thrashing" should no longer occur.

I've also done a lot of work under the hood to identify performance bottlenecks and fix potential crashes, so hopefully the game runs a lot more smoothly for you all. Some recent changes, such as expanding the map and causing the AI to build a little more aggressively, were causing problems and occasional crashes. All in all, this update was one in which I tried to improve what is already in the game as opposed to adding anything new.

Bugfixes/Changes:

  • Fixed bug in which units would begin "building" tiles underground without moving to the proper tile if there was an un-built tile in the way.
  • Underground tiles under construction are now cancelled properly if there is no path to get to them.
  • Optimized unit movement and sight check logic in order to reduce lag during large scale offensives.
  • Tracked down and fixed potential random crash when units engage in melee combat.
  • Fixed potential crash when playing on maps with rivers. AI would occasionally attempt to build pontoons outside of map bounds.
  • Fixed potential crash when generating new Isonzo or Meuse-Argonne maps.
  • Updated text labels in After Action Report.
  • Units now start with morale, supplies, and readiness at maximum levels.
  • Tweaked Administration officer logic, so that unit rotation is much more stable.

Updated Localization keys:

  • RAID_STAT_CASUALTIES
  • RAID_STAT_PRISONERS_LOST
  • RAID_STAT_KILLED
  • RAID_STAT_PRISONERS_TAKEN

Thanks for playing!

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