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Open Mod 2025NewsOpen Mod 2024.2.57 [9-Oct-2024]
Game update

Open Mod 2024.2.57 [9-Oct-2024]

Open Mod 2025 · published 9 Oct 2024, 19:31 UTC · build 15985046

All newsPlayers around this dateRead on Steam

Update Note:

-this update introduces a shotgun to the game! This new weapon was sponsored by our Patreon member @‌Fireprooftofu, who generously donated $100 and directed the contribution towards prioritizing the addition of a shotgun. A big shoutout to him for making this possible!

Fixes:

-fixed an issue where charms or tags could not be equipped on weapons since the last update

-fixed an issue in the Heist game mode where the Drill was non-functional, preventing the successful drilling of points A and B in the tunnel sections.

-fixed an issue where using a macro to click on the "move on rail" buttons could cause attachments to snap outside the intended boundaries

-fixed an issue where players had to double-tap "r" to initiate the procedural reload for weapons like the M40A3 and the new shotgun

-fixed an issue where the 4-pin mounts could collide with other attachments, leading to unintended overlapping

-fixed an issue in Zombies mode where the money display would incorrectly show the spectated player's balance after spectating, causing confusion when attempting to make purchases. The display now accurately reflects the player's own funds.

-fixed an issue where the offset rail mounts would not collide properly and couldn’t be placed too close to each other in some cases

-fixed an issue where the Eotech could go outside of the rail bounds

-found and addressed some increased memory usage issue, it is not final, the game does take slightly more memory than previous versions. The shader variant count and texture size has been increased due to added things and it is not at 4gb ram usage anymore. We’ve addressed slightly and will do further work on this for next update because we don’t want to stall this update further as it contains fixes to many other issues, the shotgun addition and the memory fix could take 2 more weeks.

-fixed an issue where if the hand was blocking the middle of the screen due to the “weapon up near wall” animation the player would not be able to interact with interactable objects.

-fixed an issue where in PvE if all players left and the master client would remain alone the game would be reset. That was not intended behaviour, the PvE games must go on.

-various other bug fixes and refactorization

Added/Changed:

-added a shotgun to the game along with new systems for 12 gauge fire modes and various ammo types, including birdshot, buckshot, and slugs. These ammo types affect the range and damage of the shotgun. Additional code was implemented to support the new shotgun logic, such as procedural empty reload inserts and other necessary mechanics to ensure the shotgun functions properly

-the camera shake system has been revised for firing, resulting in a more immersive and enhanced effect

-massive improvement to firing recoil when aiming restulting in a more immersing and enhanced effect

-reworked the minimap system for multiple levels to improve versatility and accommodate some additions.

-added minimap icons for ammo boxes in the Zombies game mode, addressing player confusion by making the ammo refill option more visible and reducing the likelihood of players mistakenly repurchasing wall weapons.

-added minimap icons for extraction drawers, lockers, and loot crates to guide players in locating loot efficiently

-major performance improvement for the minimap camera and minimap marker control

-various code cleanup, refactorization and improvements

-updated the multiplayer version to prevent mismatches. Players who haven't updated to the latest version will no longer see lobbies created by those who have, and vice versa

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