A new layer system has been added, greatly improving target visibility and enhancing the overall experience.
The MADNESS map is now live! This dynamic map features moving elements that synchronize with the music's rhythm, slowing down or speeding up based on the beat.

The NIGHT map has been integrated into the game. It's the least visually straining map, providing a smooth experience for long sessions.

The new XP system is now active. Players can now level up by earning XP at the end of each round. Six new achievements have also been added, specifically tied to the level system. The system will be further expanded to include additional features in future updates.

A new sprite has been added to indicate the "perfect timing" area, making it easier for players to time their actions precisely.

Bloom settings were adjusted to improve clarity, making the visuals crisper and more defined.
Several minor UI adjustments have been made for a more polished look.
A bug affecting the target material has been resolved, ensuring consistent and reliable gameplay.