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Casual Pro WrestlingNewsUpdate 0.15.2: Kickouts
Game update

Update 0.15.2: Kickouts

Casual Pro Wrestling · published 29 Sep 2024, 05:28 UTC

All newsPlayers around this dateRead on Steam

This update adds a kickout system for pinfalls, submissions and similar scenarios such as mount. It also changes grappling to be collision-based, stabilizes ragdoll-based pinfalls and fixes a bunch of bugs.

Additions

  • Kickout: New kickout system for pinfalls, submissions and similar.
    • You now have to actively kick out of pins and retaliate against submission holds by tapping buttons.
    • There is a progress bar that tells you how close you are to kicking out.
    • The maximum allowed mash rate is 8 taps per second - the closer you get to exactly that, the faster you will kick out.
    • Pins will default to just last, so you can now also opt to let yourself be pinned. Wrestlers can no longer simply stand up from a ragdoll pinfall.
    • Submissions may still alternatively be escaped by moving towards the ropes or end automatically if the holder's energy is exhausted.

  • Mounting: Added the ability to kick out of a mounting situation. This uses the same kickout system as for pinfalls and submissions.

Changes

  • AI: Updated AI evaluation of whether or not to go for a pinfall.
  • AI: Will no longer simply stand up while being on the good end of a ragdoll pinfall, but wait how it turns out.
  • Grapple: Grappling is now collision-based. When you go for a grapple, your wrestler will play a grappling animation. Only if and once the hands collide with another wrestler, they will be grappled. This should completely fix cases where wrestlers temporarily freeze shortly before being grappled or turned around, and it also makes it possible to anticipate and quickly dodge a grapple attempt.
  • Mounting: Sped up the animation to leave a mounting position.

Fixes

  • Moves: Fixed springboard Coffin Drops freezing and ultimately ragdolling a wrestler trying to execute it.
  • Moves: Fixed the awkward behaviour of the Standing Sleeper Hold counter.
  • Moves: Fixed the Superkick's hit detection.
  • Physics: Fixed being able to perform ground moves through barricades.
  • Ragdoll Pinfall: Fixed ragdoll pinfalls being stopped prematurely when involved ragdolls move slightly. They are now much more stable.
  • Roll: Fixed roll attempt (block + direction while ragdolling) success evaluation being done every frame while a direction is held, unreasonably boosting the success chance. It's now down to at most one check when beginning to hold a direction, as originally intended.
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