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Castle: DaybreakNewsCastle Daybreak - Isles of Ascension Update!
Major update

Castle Daybreak - Isles of Ascension Update!

Castle: Daybreak · published 2 Oct 2024, 01:38 UTC · build 15894984

All newsPlayers around this dateRead on Steam

Greetings gamers! The Isles of Ascension update is now live. So, lets get into what has changed since the last update, one year ago.

Change Log Overview

  • Extensive overall of the entire game including, landscape, class abilities, weapons, AI, etc.
  • Class Rework for all classes
  • Update to the story/lore
  • New animations
  • New weapons Added
  • New Zones Added
  • New PERK Tree Added
  • Mini Map Added
  • Arrows penetrate multiple targets
  • Unreal 4.26 -> 4.27

Updates!


Hello everyone, let's get into the update. With the help of much invaluable feedback, Castle Daybreak has come a far way since it's very first release date.
With today's update, we will be quickly discussing changes made over the past year since the previous update.

First and foremost, there are a lot more new weapons that have been added to the game. Weapons however, are no longer class locked; While some weapons are more favorable to a specific class base on its stats, the choice in the end, lies in the hands of you, the player and the build you desire to use.

New zones were added with new events. The newest zone being the Isles of Ascension. In order to enter this zone, a key is required. The player must farm and acquire key fragments that are fairly easy to obtain; then craft the fragments into a key.

Some areas now see new events. Most of these events are fairly simple, however failing some of these event may cause your captured forts to go under attack. These events are scattered throughout the world and increase in frequency the higher the level players attain.

Many UI elements and menus have also been vastly improved. With the improved UI also come a new PERK tree and a new bar that shows current consumables; This allows the player to quickly use the consumables using the rest of the number keys on the keyboard.
Additionally, there were improvements made to Merchant UI, allowing the player to quickly sell items.

Many optimizations were also made, however, players may need to adjust their graphical settings to gain optimal performance that best complements their system.

Thank you for reading this far! It has been a dream come through to even make an update like this. I truly hope you all can enjoy the experience that is Castle Daybreak.
~ Best wishes, David

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Community4 May 2026Castle Daybreak - Unveiling the Next StepStepping Into What’s Next Performance Over the past few updates, I began noticing performance issues throughout Castle Daybreak; inconsistent framerates, unexpected spikes during and after combat, and moments where the game simply wasn’t running as smoothly as it should. I took this seriously and spent a significant amount of time profiling, testing, and reworking core systems to bring performa…Game update2 Nov 2024Hotfix 1.3Hello! Here are the changes for hotfix 1.3 · Fixed an issue where player summoned companions would continue attacking already defeated enemies. · An attempt was made to reduce the amount of enemies spawns on certain levels. · The keep inside of Ascension level now has a new look. · There is an enemy that previously made too many repetitive noises. This has been adjusted to have better variation…Game update19 Oct 2024Hotfix 1.2Hello Adventurers!! We have a brand new hotfix today! In this fix, we tackle a few bugs that were discovered and added a little buff to the Exalted class. · Floral Lasher ability cost 53 -> 48 · Bramble Burst flame damage went from 1% -> 2% enemy max health. · Grove Lantern now burns enemies in range during each sweep. Instead of just when the lantern breaks. · Grove Lantern amount is now limit…