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Spell DiskNewsSpell Disk 1.1.0.e fixes and patch notes
Game update

Spell Disk 1.1.0.e fixes and patch notes

Spell Disk · published 7 Oct 2024, 21:48 UTC · build 15957731

All newsPlayers around this dateRead on Steam

Hello, this is the patch notes on the recent hotfixes and updates made to the game. This posting was delayed because we wanted the 1.1 version announcement to be the first visible news for returning players and new players.

We always appreciate your feedback and will work to fix the issues you've reported.

1.1.0.a:

  • Fixed an issue where the settings menu would show a black screen if the computer detected that you were using a newly added localization.

1.1.0.b:

  • Fixed an issue where non-pixel fonts for certain languages were not properly displayed

1.1.0.c:

  • Fixed an issue where the Dungeon Architect would not properly change equipment with certain new outfits and accessories.

1.1.0.d:

  • Added '(Hold)' to the Survivor upgrade button prompt to clearly indicate its function.
  • Fixed an issue where items could be obtained immediately in certain cases, which could happen if the frame rate was set in specific ways.
  • Fixed some odd floor visuals and shading in the Architect Chamber.
  • Moved the floating candle to a more appropriate position.
  • Fixed an issue where you could recycle the wrong item in the inventory if you moved the chosen item at the exact moment the recycling process was initiated.
  • Adjusted the visuals of the upgrade and recycling meters to briefly stay full before completing the upgrade or recycling, to better convey progress. The meter fill speed has been increased, so the time it takes to upgrade or recycle remains the same.

1.1.0.e:

  • Fixed an issue where certain enemies' deaths counted twice due to the level-ending handling of specific situations.
  • Fixed a few odd pixels on various disk images.
  • Fixed a few missing tiles in the Arsenal (sandbox area).
  • The audio system in the game will no longer generate logs in the backend.
  • Fixed an issue where the elemental effect on the Player could persist across the menu if the menu scene was navigated too quickly.
  • Fixed an issue in the Arsenal (Sandbox area) where dying in a certain way could dim the game's lighting, which would remain that way until the correct menu was processed or the application was restarted.
  • Fixed an issue where you could block the progress of the tutorial by crafting two spells instead of crafting artifacts in extreme circumstances.
  • Fixed the position of some wall torches in the rooms before the Dungeon Architect.
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