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Pacific DriveNewsPacific Drive Version 1.7.2 Hotfix Patch Notes 09/23/2024
Game update

Pacific Drive Version 1.7.2 Hotfix Patch Notes 09/23/2024

Pacific Drive · published 23 Sep 2024, 16:00 UTC

All newsPlayers around this dateRead on Steam

Here's a new set of hotfixes - and in record time! Thanks so much to everyone who identified issues with the new Custom Radio features, your feedback and info was key in solving these bugs quickly. Todays 1.7.2 patch is available now on PC and PS5.

Version 1.7.2 - Highlights

  • Various 'Custom Radio' fixes
  • Fixed Waypoint placement issues


Bugs and UX Fixes

  • Fixed Soft-lock that would occur after driving through a level exit while interacting with the ARC device map.
  • Custom Music can now be used in DirectX11 mode.
  • Exiting the car while parked under a Stabilizer no longer teleports the player on top of the Stabilizer.
  • Impact Hammer recipe is no longer affected by recipe scaling options during Q01. Will still scale after Q01 is completed (Identified as an issue with higher difficulty presets specifically)
  • “Siphon Fuel” objective during the tutorial will no longer jitter as fuel is being pumped.
  • Fixed issue where waypoints were unable to be placed on map when Zoomed in on certain maps
  • Fixed default and custom music sometimes overlapping when played in-game
  • Custom difficulties that contain a period in their name will now appear and be usable in the preset difficulties list.


Known Issues

  • ‘Resource Replenishment’ upon return to garage setting is not activating upon death
  • Investigating map selection for higher difficulties
  • OGG files are not as reliable as MP3’s for custom radio music
    - Temp solution: Convert songs to MP3 format
  • PS5 only - Presets are currently not removable on console
    - It's possible to keep creating presets without deleting old ones
  • Investigating ‘Cappy is Unscannable’ issue
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