Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AudioshieldNewsSmall synchronization change for youtube videos
Game update

Small synchronization change for youtube videos

Audioshield · published 23 May 2018, 19:08 UTC

All newsPlayers around this dateRead on Steam

On the first play, youtube videos will now synchronize to gameplay a little better. There is a small tradeoff though -- your machine will need to build its own synchronization file for youtube videos even if others have already played them. It won’t need to do that for youtube songs you’ve previously played though (even before this update).

The way it used to work is that synchronization files (yash files) could be shared and your game would use a shared one when you played a youtube song for the first time. The shared file would usually synchronize just right, but would occasionally be noticeably off. Then, during your first play, a more perfect sync file was generated in the background to be used for future plays. Now, the optimal sync file is generated before your first gameplay session with a video.

For local song files, like the recommended songs tab and your own MP3s, this doesn’t change anything.

There’s a new launch option to revert this change and go back to the old way of sharing yash files if you'd like:
+allowsharedyashfiles

More from Audioshield

Other announcements

All news
Game update14 Nov 2019Improved support for Vive Cosmos headsetsDefault bindings for Vive Cosmos have been added so that headset is easier to get started with now.Game update8 Nov 2019Fixed an issue that could cause the game to hang during skin loading.Fixed an issue that could cause the game to hang (in the headset only) during skin loading on some machines.Game update27 Jun 2019SteamVR 2.0 UpdateNative Index controller support · Support for controller mapping with the SteamVR Input system · New option to disable the purple shield from automatically appearing when controllers are close. So now you can configure the purple shield to appear solely from a mapping of your choice. · Nicer looking obstacles to duck under in Fitness modes · A few other small graphics improvements Have fun! EDI…