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HacknetNewsHacknet Extensions v5.067 Patch
Game update

Hacknet Extensions v5.067 Patch

Hacknet · published 4 Jun 2017, 10:01 UTC

All newsPlayers around this dateRead on Steam

Added

  • Turkish translation!
    Thankyou to Serhat Çavunt for the excellent work on this!
  • FastActionHost daemon:
    <FastActionHost />
    An optimized Action host daemon - this daemon does nothing except host delayable actions - but it is much more efficient at doing that than other servers.
    If you have lots of actions looping or in delay at once (more than 50, say) it might be worth moving them to be delay hosted on one of these instead if you encounter performance issues.
  • Custom ISP Servers are now supported, but adding a computer with the ID "ispComp"
  • HackerScirpts now support delete * commands to delete everything in a folder:
  • Added a scroll functionality to the Extensions list for people with more than a page of Extensions installed.
  • Added support for the * wildcard in the scp command to download all files in a folder.
    Usage:
    scp *
  • Added better error reporting, recovery and automated tests for common extension errors.
  • Added HideAllNodes Action
    <HideAllNodes DelayHost="advExamplePC" Delay="21.5"/>
    Un-reveals all visible nodes from the netmap
  • Added ShowNode Action
    <ShowNode DelayHost="advExamplePC" Delay="21.5" Target="advExamplePC" />
    Reveals a node on the netmap
  • Added addRankSilent mission function:
    addRankSilent

    Same as AddRank, but it won't send a faction update report email
  • Added needsMissionComplete check to the Instantly action condition.
  • MessageBoard threads now support wildcards like #PLAYERNAME#

Fixed

  • Fixed Custom Admin accounts not having the same full permissions as normal admin accounts.
  • Fixed non-email alert icons not correctly showing alerts for @#PLAYERNAME# and @Channel notifications.
  • Fixed descriptions in non-English languages not working correctly.
  • Fixed HackerScripts interacting with whitelists being affected by the player's whitelist status.
  • Fixed some cases where crashing during a screenbleed sequence would keep that effect.
  • Incoming Connection alert will now only display on a connect command from a Hacker Script targeting the player, instead of whenever one was launched.
  • Fixed non-standard characters not rendering in HackerScripts
  • Fixed some errors with whitelist servers managed by a remote server not correctly checking their own system status.
  • IRC and DLCHub daemons now support #PLAYERNAME# and other wildcards in IRC mesages and names.
  • Fixed Sequencer ignoring the given spin up time and always using the default.
  • Fixed the reboot command in Hackerscripts targeting the plaeyr instead of the intended target in some cases
  • Fixed a crash that could occur when a HackerScript tried to delete a file that wasn't there
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