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KOBOLD: Chapter INewsUPDATE: Native Support for INDEX and WMR
Game update

UPDATE: Native Support for INDEX and WMR

KOBOLD: Chapter I · published 13 Aug 2019, 18:17 UTC

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Native support has been added for Valve Index and Windows Mixed reality devices meaning that users can now move freely with the thumbsticks on knuckle or WMR controllers.

Rotation options and custom game settings previously only available to Oculus Rift have been added to Vive, Index and Windows Mixed Reality.

General movement has been sped up and polished.

Users wanting to change their controller input can now create custom bindings in Steam VR settings.

Minor bug fixes and improvements.

More from KOBOLD: Chapter I

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Game update3 Aug 2022Performance UpdateHey guys, after some of you reported performance problems when playing KOBOLD: Chapter I we did an in-depth optimisation pass and updated the game engine. We also added the option to adjust your graphic settings from "High" (which is the default) to "Normal" or "Low." To adjust these settings please pick up the remote control on the desk in the very first room of the game: and turn to your left…Game update25 Jun 2021Virtual Desktop Support. Performance improvements for Oculus Users- Performance improvements for users of Oculus Rift, Rift S or Quest via Link Cable - Can now be played untethered via Virtual DesktopGame update6 Dec 2019VIVE Cosmos Support and Sound FixHey Guys, As always thank you for your feedback and support! We are pleased to announce that Vive Cosmos users can now play Kobold. Also some of you mentioned that you had to tab into or click into the game window in order to hear sound, especially when running video streaming software in the background, We have fixed this now and you should be able to hear sound even if KOBOLD is running in th…