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PlanetesNewsRoadmap for remainder of Q3 2018
Community

Roadmap for remainder of Q3 2018

Planetes · published 30 Aug 2018, 18:28 UTC

All newsPlayers around this dateRead on Steam

All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.

Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.

What we want to complete by end of Q3 2018

  • Tutorial covering the main features in game.
    The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes.
  • Ship UI.
    The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting.
  • Community/Local Hosted Servers.
    Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings.
  • Persistent Inventory.
    The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts.
  • Resources as items ingame.
    Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world.
  • Ability to target weapons better.
    Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position.
  • Ability to secure/protect your ships/bases.
    Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked.
  • Supply Drop / Pod crash events.
    These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources.
  • Basic AI.
    First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations.
  • Consumables.
    There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose.
  • Refueling of resource containers.
    Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added.
  • Crewed and uncrewed turrets.
    Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons).
  • Crafting of items.
    Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.

    New Parts
  • Spawn bay.
  • Ion RCS.
  • Two seat Bridge.
  • Point Defence Cannon Turret (Auto).
  • Laser System Turret (Manned)
  • Side Mount Cannon.
  • 1X4 Solar Panel.
  • 2X2 Angle Girder/Panel.
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