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Marble AgeNewsVersion 2.8.6 -Changed the mechanism of stats count + some bugfixes
Community

Version 2.8.6 -Changed the mechanism of stats count + some bugfixes

Marble Age · published 17 Jul 2015, 09:56 UTC

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  • Changed the mechanism for stats modifiers. Now modifiers do not apply to the whole stat, but for each source of stat alone (production in the city, trade, etc.). Each modifier are now charges only if the increase of the stat’s source is positive. It fixes a number of strange bugs found in events or trade. For example, if there is a bonus + 50% production and you try to sell it, than the number sold production also increased by 50%.
  • Increased precision of the stats for large numbers - rounding occurs to smaller digit, to avoid the some problematic situations. For example, when production number written is sufficient for the construction, but you cannot build it.
  • Changed window for stat description details. The effects of events, technologies, and exploration are now give only the bonuses that they generate, plus added other bonuses that generated by events and technologies, such as bonus from Byzantium, technology Philosopher's Stone, Colossus, etc.
  • Small changes in the German text.
  • Fixed a bug due to which after the construction of Level 1 Houses, there was a text in description that building requires one gold for maintenances, but maintenance was free.
  • Fixed a bug with sound and music icons status in main menu, when icons remained unchanged, even when sound and music were switched off in the options during the game.

Версия 2.8.6 - изменен механизм подсчета статов + исправлены некоторые ошибки

  • Переделан механизм начисления модификаторов для статов. Теперь модификаторы применяются не ко всему стату, а для каждого источника стата в отдельности (производство в городе, торговля и т.п.). И теперь каждый модификатор начисляются только если прирост источника стата положительный. Это исправляет ряд странных багов, встречающихся в событиях или торговле. Например, если есть бонус +50% к приросту продукции и попробовать продавать её, то кол-во продаваемой продукции так же увеличивалось на 50%.
  • Повышена точность отображения статов, для больших цифр округление происходит в меньшую сторону что бы не было ситуации, когда, например, продукции написано, что достаточно для постройки, а построить нельзя.
  • Переработаны окно описание деталей статов. Эффекты от событий, технологий и разведки теперь дают только те бонусы, которые они сами генерируют, плюс в них же добавлены другие вещи, которые генерирует события и технологии, например, Бонус от Византии, технологии Философского камня, Колосса и т.п.
  • Небольшие правки в Немецких текстах.
  • Исправлен баг из-за которого после постройки домов 1-го уровня было описание что дома требуют 1 золото на содержание, хотя содержания не требовалось.
  • Исправлен баг, что в главном меню не обновлялось состояние иконок звука и музыки даже в ситуации, когда состояние звука и музыка были изменены в опциях во время игры.
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