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TOXIKKNewsSquad Survival: Out Now!
Game update

Squad Survival: Out Now!

TOXIKK · published 29 Apr 2017, 21:56 UTC

All newsPlayers around this dateRead on Steam

TOXIKK 1.1.4 HAS LANDED

Toxikk - Detroit Build 1.1.4 brings lots of new stuff like Squad Survival, a team-based game mode, plus lots of new features and improvements. Here's what we did in detail:

NO BACKUP, NO EVAC ...NO REMORSE

SQUAD SURVIVAL is the star of this update. In case you didn't already read the rules of this new game mode in one of our previous announcements, here's a quick outline:

Two opposing squads get cut off from their battalions and face each other fully armed, but without the chance to call reinforcements (no respawns, no one can join a running round) or fresh ammo (no pick-ups whatsoever in the maps).

Each squad member has all weapons right from the spawn, fully loaded, but only one life to lose.

The surviving squad wins.

The challenge is to play strategically with a focus on good team-play and to keep an eye on your resources, as you can't restock anything.

BUT THAT'S NOT ALL...

01 - FEATURE: Mutator improvements

  • The game's speed of the FastForward and the slug mode mutator can now be configured.
  • Buddy Kill: The percentual damage team mates receive can now be configured. You can now also configure a retaliation factor, i.e. the player who causes the damage gets hurt too (penalty)
  • Teamkills: XP reward messages were falsely displayed on teamkills. This was fixed.

02 - FIX: If free team switching is disabled, the "player is requesting a team swap"-message is now displayed as "system message" in the gamelog.

03 - FEATURE: Teams are now getting auto-balanced during the prematch stage based on Skill Class. This can be disabled by server admins with the "AutoReBalanceTeams=false" launchparameter.

04 - FIX: If your killer gets killed while you are watching him, your cam switched over to the killer of the killer. This was fixed.

05 - FIX: Health bars of team mates weren't correctly displayed on clients. This was fixed.

06 - CHANGE: Servers with unofficial maps are now ranked. I.e. official matchmaking for full game players can potentially send you to servers with custom maps from now on.

07 - CHANGE: The "Friends Only" Quick Join option was removed. Please use "Join friends" to join your friends' games via the Steam-overlay.

08 - CHANGE: If SC-Restrictions is set to "ON" in the Quick Join menu, it will now be more straight-forward, as it will preferably always let you join on SC restricted server, even if there are no players yet. Turn it OFF to play on servers open to all Skill Classes.

09 - CHANGE: SC calculations were adjusted to better reflect play performance in all gamemodes... and is now again in testing phase.

10 - CHANGE: Players now spawn with 125HP to avoid instant rocket-kills after spawning.

11 - FIX: Ravager wasn't able to deal teamdamage. This was fixed.

12 - CHANGE: Flamethrower's alt fire now deals max 200dmg instead of 250 and its primary fire "projectiles" are now faster (from 1200 to 1600 units).

13 - FIX: Hidden hint messages in the main menu were occasionally appearing and covering other UI-elements. This was fixed.

14 - FIX: Scoreboards of all objective based team gamemodes are getting sorted for MXP (column is also highlighted).

15 - FIX: Blood screen effect was pointing in the wrong direction. This was fixed (...and is now: "Sooooo reeeaaalll!!!")

16 - FIX: Timer in info views (lower left) weren't correctly displayed if gamespeed was changed with Slug Mode / Fast Forward mutators. This was fixed.

17 - DREDD: Reported & convicted cheaters were banned from official servers.

QUESTIONS?

Visit the community on our live Discord chat server:
http://chat.toxikk.com

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