Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dodgeball Simulator VRNewsv1.0.9 - AI, Physics & Catching
Game update

v1.0.9 - AI, Physics & Catching

Dodgeball Simulator VR · published 25 Jan 2019, 22:54 UTC

All newsPlayers around this dateRead on Steam

v1.0.9 is now available featuring the first batch of our roadmap changes.

Up first was AI & NPC Improvements with improved AI movement, behavior, and ball physics. Also included in this patch is Catching Improvements.

Major Changes

  • Increased NPC movement speed
  • Updated NPC animations for more athletic appearance
  • NPCs now attempt to dodge incoming balls
  • Balls thrown by NPCs now are affected by gravity
  • Catching is now more consistent and reliable even at lower framerates

Minor Changes

  • Glasses and accessories can now be knocked off of NPCs by balls
  • Glasses and accessories can now be removed from NPCs, added to NPCs and may be thrown
  • Fixed bug in which the player could ignite a ball by transferring it quickly between hands.

All in all the game feels quite different already, and we think you will enjoy the changes and added intensity! Give it a try and let us know what you think!

Happy Dodging!

More from Dodgeball Simulator VR

Other announcements

All news
Major update20 Jan 2021New Ball Types (v1.2.1)Introducing 2 new ball varieties to the Gym: Gravity Ball & Zinger! Use the configuration panel to choose your favorite ball, or use all three! Major Changes · Added ball type selection including multi-ball match configuration. · Added the Gravity ball -- a ball with that defies gravity while active. This ball can bounce up to three times before disengaging anti-gravity routines. · Add the Zing…Game update9 Apr 2019v1.1.3 - Free LocomotionWe have a small but hopefully valuable patch this time which introduces more locomotion options! Major Changes · Added direct locomotion as an accessibility option. Press Menu on Vive controllers, or B/Y on Oculus Touch to slow time and choose your desired locomotion. Minor Changes · NPC opponents no longer favor throwing at the human player. This should result in more effective opponents when…Game update8 Feb 2019v1.1.0 - Teammates & Propsv1.1.0 is here; bringing NPC teammates along with more props physical props to the gym. This is the second batch of roadmap changes, and as a reminder we are still looking for feedback on the last batch (improvements to AI movement, behavior, ball physics, and catching), so please post your thoughts and ideas on the community group! Major Changes · Players can now opt to play with 2 NPC team ma…